Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

You need to be logged in to edit the sprite database.
All sprites


Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
155 87Special exit controller (warp entrance)
Warp mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if dest. is in current area,8=Wavy transition
Destination area: value at nybble 6. Set to 0 when warping to the same area.
Destination entrance: value at nybble 11
Length: value at nybble 9
Height: value at nybble 10
Allows Mega Mario: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Disable sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area but crashes if destination is in same area and "Set to this or to 8 if dest. is in another area" is selected.
 BL4ZED (rev. 28)