Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
155 87Special exit controller (warp entrance)
Warp mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if dest. is in current area,8=Wavy transition
Destination area: value at nybble 6. Set to 0 when warping to the same area.
Destination entrance: value at nybble 11
Length: value at nybble 9
Height: value at nybble 10
Allows Mega Mario: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Disable sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area but crashes if destination is in same area and "Set to this or to 8 if dest. is in another area" is selected.
 BL4ZED (rev. 28)