Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
149 94Koopa Troopa
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge). Red Koopas stay on ledges, but we all knew that... did you?
Empty shell: checkbox at nybble 10 with mask 1. Only an empty shell spawns. Used by Bowser Jr. Shows unused behavior if colour is set to blue.
Shell disappears: checkbox at nybble 4 with mask . Disappears after a while if set to "Empty shell". Used by shell thrown by Bowser Jr.
 Hiccup (rev. 17)