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Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete

Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
 326 total

The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
115 185Large Spiked Ball
Direction: list at nybble 9-10: 0=Left,1=Right,2=Towards player,16=Towards player from right only,17=Towards player from left only
Speed: list at nybble 11: 0=Slope only,1=60 pixels/sec,2=90 pixels/sec,3=120 pixels/sec
Bounce on walls faster: checkbox at nybble 8 with mask 1. If set to true when it collides with a wall it will roll the other direction.
Destroyer ID 1: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Destroyer ID 2: value at nybble 0-1. This one will have no effect if Destroyer ID 1 is equal to 0.
bluoed (rev. 21)