Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
101 20Event controller - view enter
Target ID: value at nybble 2-3. This event will be activated when the view loads.
Time activated: value at nybble 4-5. This value only works if switch mode is set to activate event, and sets a duration that the target ID will be activated for.
Switch mode: activates target: checkbox at nybble 10 with mask 1
Disable sprite: checkbox at nybble 11 with mask . Makes the sprite skip its function and delete itself. Unused in NSMBW.
 Hiccup (rev. 32)