Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
100 271Vertical camera offset (unused actor)
Activate the sprite from: list at nybble 4: 0=Below,1=Above
Length: value at nybble 9. From 0 to 15. Sprite position is always the leftmost tile.
Height: value at nybble 10-11. From 0 to 255. If Height is set for example at 60, Mario will have to jump 60 pixels above the sprite's AOE for said effect to take place.
 Hiccup (rev. 22)