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Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
37 40Spiny
Egg type: list at nybble 10: 0=Normal,1=Rolling. 1 is used when the equivalent unused Lakitu setting is used.
Spawn as: list at nybble 11: 0=Default,1=Spiny Egg,2=Shell,3=Upside-down shell. 1 is used by Lakitu and Lakithunder. 2 makes the Spiny behave like a regular shell, jumping on it does not hurt Mario.
Faster: checkbox at nybble 9 with mask 1. Unused.
Bounce: list at nybble 8: 0=Normal,9=Bouncy. 8 and 9 are used by Lakitu and Lakithunder respectively. Odd = Higher bounce, Even = Normal bounce
Thierry (rev. 22)
104 225Tweester (Tornado) Hiccup (rev. 8)
136 98Pokey
Height: value at nybble 11. Height formula is 2+(n mod 8) with n being the value of this nybble
 Hiccup (rev. 3)
204 106Fire Snake
jump: value at nybble 1. do not use on solid walls, game error
PyroPodoboo (rev. 9)
275 259Blockhopper
Item: list at nybble 9: 0=Nothing,1=Coin,2=Mushroom/Flower,3=1-Up,4=Coin,5=[See comment],6=Coin,7=Mushroom/Flower,8=Mushroom/Flower,9=Mushroom (weird),10=Mushroom,11=Coin,12=Mushroom/Flower,13=Mushroom/Flower,14=Flower,15=Coin. 5=Star (weird) [US]; Flower [JP]; Mini Mushroom [EU]; Blue Shell [KS]; Mushroom/Flower [CH]. 0, 4 and 5 are unused.
Brick Head: checkbox at nybble 10 with mask 1. Makes Blockhopper a bit like the Pile Driver Micro-Goombas in SMB3. Same behaviour as far as I can tell. Unused.
Height: value at nybble 11. Higher values will slow down the game. There is a limit, of something.
 Hiccup (rev. 22)