Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
304
20
2


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ID Class ID Name Last edited by
38 41Boo
Faster: checkbox at nybble 11 with mask 1. Unused.
 Arctus Platner (rev. 8)
206 207Ghost house goo Hiccup (rev. 4)
237 120Broozer Hiccup (rev. 7)
248 42Balloon Boo
Stays in Zone: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9
Trigger ID 1: value at nybble 2-3. When waiting to be triggered, the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Trigger ID 2: value at nybble 0-1
Behaviour: list at nybble 10: 0=Default,1=Acts like a Boo. Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.
 MarioKart7z (rev. 18)
250 148Crowber Hiccup (rev. 4)
265 152Phantom Hand (Pointing hand)
Phantom Hand ID: value at nybble 11
 Hiccup (rev. 9)
271 154Crowber spawner
Zone ID: value at nybble 8-9. Crobers will spawn when Mario is inside this zone.
 Hiccup (rev. 11)
284 127Splunkin (pumpkin)
Explodes at start: checkbox at nybble 11 with mask 1. At spawn. Unused.
 KingYoshi (rev. 18)
300 215Haunted lift
Y-Shift (pixels): value at nybble 11
 Hiccup (rev. 3)