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Posted on 04-20-12, 06:37 pm
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PanserKarma: 387 Posts: 277/335 Since: 06-28-11 |
Anyone knows the behavior tilesets for turtle-Mario block and brick?
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Posted on 04-20-12, 06:40 pm
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PorcupoCaptivated by Persona 4 Karma: 605 Posts: 81/306 Since: 01-06-12 |
I think there doesn't exist a turtle-Mario block, but that you have to put a Blue Koopa in
![]() (I think you mean the blue shell) _________________________ I apologize to everyone for my horrible English. |
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Posted on 04-20-12, 06:45 pm
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Karma: 3782 Posts: 1082/2112 Since: 06-28-11 |
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Posted on 05-04-12, 02:04 am
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Buzzy BeetleJust watching... Karma: 503 Posts: 212/386 Since: 07-01-11 |
Actually THERE IS a behavior that produces a turtle-shell. Try it: 35 04 50 05 (it is a ? block not a brick)
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Posted on 05-04-12, 08:37 am
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Karma: 3782 Posts: 1146/2112 Since: 06-28-11 |
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Posted on 05-19-12, 10:23 pm
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Buzzy BeetleJust watching... Karma: 503 Posts: 216/386 Since: 07-01-11 |
Posted by NsmB_PrO Wow that is amazing. Write it in the Tile Behavior thread immediately. ![]() Well i think there is no reason to write because gold mushroom wrote and found it. Posted by gold mushroom a little strange behavior: 35 04 35 04 when a super mario hits it by the side, two items come out a mushroom and a blue turtle shell. Dirbaio, is it possible to make other blocks that give two items? this is the behavior for the block that gives a blue turtle shell:35045005 _________________________ |
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Posted on 06-17-12, 06:22 pm (rev. 6 by
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Red ParatroopaKarma: 220 Posts: 10/166 Since: 04-02-12 |
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Posted on 06-17-12, 06:35 pm
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Roy KoopaKarma: 4036 Posts: 1588/2722 Since: 06-26-11 |
What do you mean with Brick tile? You can just use simple bricks xD
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 06-20-12, 01:19 pm (rev. 1 by
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 423/950 Since: 11-13-11 |
A block and a brick behavior that spawns turtle power up. Look: Posted by Gerry Anyone knows the behavior tilesets for turtle-Mario block and brick? That makes
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Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 06-21-12, 08:28 am (rev. 1 by
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Red ParatroopaKarma: 220 Posts: 20/166 Since: 04-02-12 |
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| rodit14227 |
Posted on 08-02-12, 12:03 pm
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Banned
Karma: -137 Posts: 19/25 Since: 05-17-12 |
the behavior for 35 04 50 05 is a mini pipe
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Posted on 08-03-12, 07:54 am
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Karma: 3782 Posts: 1377/2112 Since: 06-28-11 |
Posted by rodit14227 the behavior for 35 04 50 05 is a mini pipe Oh wow. I did not know this. And the behavior for a solid tile is "00 00 01 00".This thread was created by Plus the tile behavior you just posted is already known. So your post does not make sence at all. Tile behavior you find should be posted in this thread instead. ![]()
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| rodit14227 |
Posted on 10-06-12, 12:57 pm (rev. 1 by rodit14227 on 10-06-12, 12:57 pm)
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Banned
Karma: -137 Posts: 23/25 Since: 05-17-12 |
no actully it is not.
Read koopa shell block error to see what I ment |
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Posted on 10-06-12, 01:33 pm
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Fuzz BallKirbyFanatic64 (LOL) Karma: 1386 Posts: 549/950 Since: 11-13-11 |
Hey rodit14227, so what you're going to say is that 3045005 is a mini pipe behavior, which everyone has thought it was a behavior for blue-shell block? If this's true, then we've understood wrong with your latest post. But if you said with more detailed, it would prevent this misunderstanding.
Excuse me for a bump, I want to make sure of what he tried to say. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 10-06-12, 02:04 pm
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Karma: 3782 Posts: 1546/2112 Since: 06-28-11 |
Posted by MarioSunshine Excuse me for a bump, I want to make sure of what he tried to say. You wasn't the one who bumped the thread. It was rodit14227 Posted by rodit14227 the behavior for 35 04 50 05 is a mini pipe Also, I really misunderstood that post. It sounded, like you "found out" what the Mini Pipe behavior is. To be serous, everyone would misunderstand this, but people who know the minipipe behavior from memory. I guess, that the behavior is wrong then. I will have a look at it. Probably I can find a behavior that is really a Shell-Block. ![]()
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Posted on 10-06-12, 09:52 pm
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Buzzy BeetleJust watching... Karma: 503 Posts: 277/386 Since: 07-01-11 |
hmm i don't know what wrong then, because that's the behavior i use to get a shell
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Posted on 10-07-12, 05:39 am
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Karma: 3782 Posts: 1548/2112 Since: 06-28-11 |
Then rodit14227 must do something wrong. Probably he uses the hardcodedmap16 tile of the minipipe, so the minipipe texture is being displayed in front of the block.
That is maybe the problem. ![]()
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Posted on 11-14-12, 10:44 am
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Nipper PlantKarma: 375 Posts: 108/401 Since: 10-05-12 |
Wow, it actually works! Bye-bye, mushroom/flower bounce out blocks, and bye-bye rare blue Koopas! ![]()
Website | YouTube | Facebook | deviantART ![]() |
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Posted on 11-14-12, 01:28 pm
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Karma: 3782 Posts: 1627/2112 Since: 06-28-11 |
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Posted on 11-15-12, 10:32 pm
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☭ coffee and cream
Karma: 10622 Posts: 767/2818 Since: 06-26-11 |
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Panser
Porcupo


Buzzy Beetle
Red Paratroopa
Roy Koopa
Fuzz Ball
And the behavior for a solid tile is "00 00 01 00".
Nipper Plant
Bye-bye, mushroom/flower bounce out blocks, and bye-bye rare blue Koopas! 