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Posted on 03-18-12, 10:27 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 74/393
Since: 08-28-11
Revision: 315
Bug: See spoiler
Yep, They're corrupted.
Some other sprite, too.
Can someone solve this??
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Posted on 03-18-12, 11:05 am
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 265/950
Since: 11-13-11
Yep, I also got that.
But you've to remember, this revision is already a fixed one!
LeWario has solved the super-bug in revision 314, result as this revision
However, there're still some minor bugs which aren't solved yet.

I hope it was solved too, in future.
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Posted on 03-24-12, 04:12 pm
Banned for being a complete idiot.

Karma: 529
Posts: 785/987
Since: 07-09-11
Uhmmm what....
1. Did it ever look like that before?
2. Are you using Microsoft .net or Mono?
Posted on 03-25-12, 02:33 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 83/393
Since: 08-28-11
Posted by ELMario
Uhmmm what....
1. Did it ever look like that before?

What'd you mean??
If you're asking about older version, then no.
2. Are you using Microsoft .net or Mono?

a. No, I don't use mono. b. what's microsoft .net??
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Posted on 03-25-12, 02:53 pm


Karma: 3752
Posts: 1033/2112
Since: 06-28-11
Posted by unknown object
what's microsoft .net??

He means the .NET Framework of Microsoft.
If you run Vista or 7, it should already be installed.
Otherwise you have to install it manually.
Posted on 03-25-12, 02:56 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 86/393
Since: 08-28-11
Ok I understand now.
Yes, I use it, elmario.
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Posted on 03-25-12, 04:16 pm
Banned for being a complete idiot.

Karma: 529
Posts: 790/987
Since: 07-09-11
Hmmm I'm getting the same problems in Mono too...

For the moving platform there's suppose to be an outline where it would eventually move. Not look like jumbled pixels like now.
I'm not exactly sure of the cause of this issue.
Posted on 03-25-12, 05:54 pm
Fuzzy
Full mod

Karma: 1183
Posts: 394/785
Since: 06-28-11
I compressed all of the sprite images with PNGOut somewhat recently. Perhaps that is the cause?
Posted on 03-25-12, 09:02 pm
Banned for being a complete idiot.

Karma: 529
Posts: 792/987
Since: 07-09-11
Posted by Piranhaplant
I compressed all of the sprite images with PNGOut somewhat recently. Perhaps that is the cause?

Hmm could be possible.

If someone could test r314 (before I converted the colorspace to RGB) and see if it's still corrupt, that'll be great.

If it is, then that means Piranhaplant corrupted the sprite images using PNGOut.

If not, then I'll be really puzzled why changing the colorspace corrupts only some images.
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