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Some_Random_Guy777 |
Posted on 12-25-11, 01:49 am (rev. 2)
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Paragoomba
Karma: 36 Posts: 37/77 Since: 11-06-11 |
I am making test levels for nsmbhd that will be released when done, for one prupose (i want to keep it secret until its done... )
Anyway, all i want to do, is to block access to level 1-2 in the overworld, so the only enterable level would be 1-1. Im thinking of removing (or something) the path leading to 1-2. I just hope that, when its done, people would want to volunteer, Like maybe 8... 16... or more (at least 8), of course... and help all of us for something that will be REALLY usefull! Also i dont care about the blue mushroom house. _________________________ |
Dirbaio |
Posted on 12-25-11, 07:52 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 1319/4457 Since: 06-08-11 |
Hmm, if you don't want people to enter 1-2, just put an empty level in it so if you enter it, you immediately die
Hacking the actual overworld paths would be much harder |
Some_Random_Guy777 |
Posted on 12-26-11, 09:20 am (rev. 1)
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Paragoomba
Karma: 36 Posts: 38/77 Since: 11-06-11 |
Yeah, the thing is, i counted at least 9 levels would be used all from 1-1.
pipes that cycle from 1-1 to 1-tower or more, back to 1-1. Using that destination area glitch. But its okay, i just had another idea of what i can do about it. Also what i meant was, blocking access to 1-2 and over, not only 1-2. Just wanted to say (this game is missing message blocks......) _________________________ |
Dirbaio |
Posted on 12-26-11, 01:18 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 1325/4457 Since: 06-08-11 |
Well, if 1-2 can't be beaten, you won't be able to go further than that. (Unless you already have a savegame...)
So you could make 1-2 a fake level that always kills you, and use all the levels starting from 1-3 to expand 1-1 with the area overflow trick |
luckwii |
Posted on 12-27-11, 03:38 am
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Buster Beetle
Karma: 379 Posts: 463/464 Since: 06-29-11 |
Posted by Dirbaio Well, if 1-2 can't be beaten, you won't be able to go further than that. (Unless you already have a savegame...) So you could make 1-2 a fake level that always kills you, and use all the levels starting from 1-3 to expand 1-1 with the area overflow trick What is the area overflow trick? |
Piranhaplant |
Posted on 12-27-11, 03:59 am
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Fuzzy
Full mod Karma: 1183 Posts: 349/785 Since: 06-28-11 |
On an entrance you put a number bigger than the number of areas into the destination area. Then the entrance will take you to an area outside of the level.
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MarioSunshine |
Posted on 12-27-11, 09:16 am (rev. 3)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 91/950 Since: 11-13-11 |
There are some posts discuss about this too! Check it out!
But LOL that it's me who asked. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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LeWario |
Posted on 03-01-12, 03:23 am
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Banned for being a complete idiot.
Karma: 529 Posts: 737/987 Since: 07-09-11 |
If you're using a U ROM:
Deocmpress and extract the Overlay 8 Go to 1B210 Write B9 Save Replace the Overlay 8 with the one you just modified. Now 1-2 will not do anything. (It will act like a world starting arrow -> ) |
ray |
Posted on 03-01-12, 04:59 am
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Roy Koopa
Karma: 4011 Posts: 1352/2722 Since: 06-26-11 |
You could also change it to a dot (the nodes which dont do anything)
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 03-01-12, 03:13 pm
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Karma: 3752 Posts: 967/2112 Since: 06-28-11 |
Posted by ray You could also change it to a dot (the nodes which dont do anything) No I don't thinks so. When I remember correctly, you can only make what ELMario said. Posted by Piranhaplant On an entrance you put a number bigger than the number of areas into the destination area. Then the entrance will take you to an area outside of the level. But as I know it only works with a 155-Sprite, doesn't it? |
ray |
Posted on 03-01-12, 03:28 pm
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Roy Koopa
Karma: 4011 Posts: 1359/2722 Since: 06-26-11 |
Posted by NsmB_PrO Posted by ray You could also change it to a dot (the nodes which dont do anything) No I don't thinks so. When I remember correctly, you can only make what ELMario said. Posted by Piranhaplant On an entrance you put a number bigger than the number of areas into the destination area. Then the entrance will take you to an area outside of the level. But as I know it only works with a 155-Sprite, doesn't it? Nope, the dot works, too _________________________ If you want to support me, you might check out my Patreon Page : ) |
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