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unknown object |
Posted on 02-28-12, 01:51 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 59/393 Since: 08-28-11 |
My suggestion is mark hard-coded tile in the tileset.
Y'know when you edit them, they corrupt. Mark it, then we can avoid them. _________________________ NSMB6: Beta Testers Wanted!!! |
Freeze |
Posted on 02-28-12, 01:58 pm
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Karma: 3752 Posts: 956/2112 Since: 06-28-11 |
unknown object |
Posted on 02-28-12, 02:17 pm (rev. 1)
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 60/393 Since: 08-28-11 |
Oops, I forgot. Sorry this is my first suggestion
Btw, can I add the tag? I don't see an option that says I can change it. Edit: ......I dunno I can just add[] _________________________ NSMB6: Beta Testers Wanted!!! |
Freeze |
Posted on 02-28-12, 02:21 pm
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Karma: 3752 Posts: 958/2112 Since: 06-28-11 |
Dirbaio |
Posted on 02-28-12, 08:12 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 1512/4456 Since: 06-08-11 |
If someone makes a list of which tiles have hard-coded animations or something, it can defintely be implemented
Though I think some animations are based on the Map16 tiles and others are based on the graphic (ncg) tiles? (I don't know much about animations...) |
MarioSunshine |
Posted on 02-29-12, 12:50 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 236/950 Since: 11-13-11 |
Do tiles in jyotyu tileset are called hard-coded tiles too?
_________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Dirbaio |
Posted on 02-29-12, 02:30 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 1515/4456 Since: 06-08-11 |
Many of them are. All the animated coins and blocks, the pipes and the semitransparent water are. I think the animations are based on 8x8 tile numbers, and the pipes and water are based on Map16 tile numbers...
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Freeze |
Posted on 02-29-12, 03:52 pm
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Karma: 3752 Posts: 960/2112 Since: 06-28-11 |
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