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Posted on 09-04-26, 06:30 pm


Karma: 23
Posts: 2/2
Since: 06-15-25
Imagine this scenario: you're doing custom music to NSMB, and it sounds fine. You want the enemies to dance whenever a "bah" sounds, but you don't know exactly how to do it or it seems tedious or confusing to do if you ever figure it out.

So, there's how you can do it without any effort:

1. Download this program.

2. Open there your SSEQ file.

3. Select the track where your bah's are at.

You can see it directly in Nitro Studio 2 by looking for something like "opentrack X", where X is the number of the track. But you might prefer to look it directly on any MIDI editor such FL Studio, so look for the channel that has the bah's, look its bank number, then substract 1. For example, if the channel bank is set to 9 in FL Studio, in Nitro Studio 2 it'll be 8.

4. Click "Save modified SSEQ file".

5. Save your new SSEQ and test it in-game.

And that's all! Now you can sleep in peace knowing that your SSEQs now have functional bah's.

Keep in mind that this tool has been recently created, so it may have bugs. But if your SSEQ is properly made, you should not have any problems.
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