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Posted on 12-31-11, 04:02 pm (rev. 1)
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Fire SnakeEugene Karma: 3825 Posts: 31/1163 Since: 11-29-11 |
Can you also get music from Wii-games?
There are a few musics in New Super Mario Bros. Wii that I want in my Mario Bros-game. Happy New Year, SpongeTown |
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Posted on 12-31-11, 05:03 pm
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Roy KoopaKarma: 4036 Posts: 1168/2722 Since: 06-26-11 |
No you cant
See a lots of creative DS Hacking here![]() The Wii-Music contains things, that NSMB DS doesnt have
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 12-31-11, 08:47 pm
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PanserKarma: 387 Posts: 180/335 Since: 06-28-11 |
Search midi file
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Posted on 12-31-11, 09:08 pm
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☭ coffee and cream
Karma: 10622 Posts: 152/2818 Since: 06-26-11 |
Well, if you convert the Wii musics to PCM16, there's no reason a DS couldn't play them since technically it supports PCM16 sound (among others).
Now, storage space has to be taken into account. For example, SMG's musics are uncompressed PCM16 with atleast two tracks, and they're huge. This isn't a problem with a 4.7GB DVD, but with something like a DS cart, they usually want to use the smallest chip size possible, so they'll compress everything. NSMBWii's musics are, iirc, compressed into an ADPCM-like format that the Wii's DSP can decode natively. Perhaps this format can be converted to the ADPCM format the DS supports, but once again, storage space has to be taken into account. And such a modification would require important code changes-- NSMBDS's musics use ADPCM, but it is mostly instruments, and the music files are similar to MIDIs. To get NSMBDS to play full (non-MIDIfied) versions of NSMBWii's musics, you'd need to change the sound code to directly stream the ADPCM sound from the cart (those music files would most likely be too large to fit in the RAM), unless the SDAT format can do that somehow... In short, yes, it can be done. However it's not going to be easy. _________________________ Kuribo64 - zrghij |
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Posted on 12-31-11, 10:27 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 1345/4459 Since: 06-08-11 |
The Nintendo libraries for SDAT files support streaming files, there are SDAT's in other games that contain the music in streamed format. So we'd have to change NSMB code to use streamed music instead of sequenced music. Not easy, but possible.
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