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Posted on 07-08-20, 08:34 pm


Karma: -11
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Since: 05-18-20
im making a rom hack and i want use unused koopa model , how i can?
Posted on 07-08-20, 08:47 pm
Shyguy
KOOPAS

Karma: 115
Posts: 56/92
Since: 05-21-20
Hate to be rude, but this is not an appropriate place for this thread.
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I have a hack! it's called Harder Super Mario Bros DS(paused project)

While you wait, another hack is in the making! it's Yet Another 8 Worlds
https://nsmbhd.net/thread/5819-yet-another-8-worlds/

Posted on 07-08-20, 10:10 pm


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Since: 05-18-20
ok srry xd
Posted on 07-08-20, 11:18 pm
この記号は… 解読できないよ…


Karma: 6012
Posts: 2679/2723
Since: 01-17-13
moved to the ASM section. the unused koopa model has yet to be actually used in a hack, in favor of prerendered 2d sprites like in NewerDS in which the unused koopa model was converted to 2d frames and then imported that way.

actually using the koopa model will quickly shoot up the amount of polygons if you put many of them in your level, and it's going to be complicated to work around the many color and flying variants.

I'd recommend you stick to the 2d approach as you won't need to recode the entire actor.
Posted on 07-09-20, 12:27 pm
Mariomaster

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NewerDS actually has a Koopa sprite that uses the unused model. It also has an unused option to be regular sized if I remember correctly.

https://youtu.be/7rMBPJMI8Do?t=12257
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GitHub - Kuribo64 - YouTube
Posted on 07-09-20, 11:25 pm


Karma: -11
Posts: 5/5
Since: 05-18-20
oh kk
Posted on 07-10-20, 12:52 am, deleted by RicBent: what
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