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ray |
Posted on 12-09-11, 07:17 pm
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Roy Koopa
Karma: 4011 Posts: 1085/2722 Since: 06-26-11 |
Revision: 298
See a lots of creative DS Hacking hereSuggestion: I think it would be nice to add colors if needed. For example the quicksand uses 16 colors or so. Then if I want to have more, the palette gets extended if I import a image with more colors. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 12-09-11, 07:22 pm
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Karma: 3752 Posts: 798/2112 Since: 06-28-11 |
Piranhaplant |
Posted on 12-09-11, 09:23 pm
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Fuzzy
Full mod Karma: 1183 Posts: 333/785 Since: 06-28-11 |
I don't think this is possible. The way graphics work in NSMB you are limited to the number of available colors.
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Freeze |
Posted on 12-09-11, 09:42 pm
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Karma: 3752 Posts: 799/2112 Since: 06-28-11 |
Posted by Piranhaplant I don't think this is possible. The way graphics work in NSMB you are limited to the number of available colors. If you do it manuylly, it works most of the time. |
Dirbaio |
Posted on 12-09-11, 10:11 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1257/4457 Since: 06-08-11 |
2D graphics have a limited amount of colors, which are 16 or 256 depending on which file it is.
For 3D graphics (the quicksand) it depends. There are many, many different formats, the smallest has max 4 colors (LOL) and they go up to 256 colors, and then there's an unlimited-color format that takes 16 bit per pixel. see here. Sometimes palettes inside NSBTX files have less colors, so in theory you can extend them and get more colors, though that would mean rebuilding the whole NSBTX file, which the editor can't do right now. How did you add more colors manually, Freeze? |
Freeze |
Posted on 12-10-11, 08:36 am
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Karma: 3752 Posts: 801/2112 Since: 06-28-11 |
luckwii |
Posted on 12-10-11, 02:35 pm
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Buster Beetle
Karma: 379 Posts: 436/464 Since: 06-29-11 |
Freeze |
Posted on 12-10-11, 02:44 pm
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Karma: 3752 Posts: 803/2112 Since: 06-28-11 |
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