Pages: 1
Posted on 12-05-11, 03:02 pm (rev. 1)
Fire Brother
Eugene

Karma: 3646
Posts: 8/1120
Since: 11-29-11
I can not edit the tilesets.
The example I can not "ropes" of W2 Tower to get to other tilesets.
Mario how to hang it is not the only problem, but the PNG of the ropes.
I also wanted to create a blue tube, and red and yellow mini-tubes.
But I can not. I understand nothing of what I post images from one tileset to another must do
how other "pictures" experience and add to tile sets, and how such a tube to a different color, and then add a tileset.

(P.S. sorry that the picture accompanying this release is so large,
I did not know that he is also the title of it would be
But I get him to leave!!)
Posted on 12-05-11, 04:13 pm


Karma: 3752
Posts: 778/2112
Since: 06-28-11
I think you can't remove that HUGE header image.
It is kinda annoying.
And to your question: I can't follow you. You have to copy it to another Tileset.png and import it again. Then it should work. Also modify the tilebehavior. If you try to import with the NSMB Editor 5.1, it wont work.
Posted on 12-05-11, 04:59 pm (rev. 2)
Fire Brother
Eugene

Karma: 3646
Posts: 10/1120
Since: 11-29-11
Posted by NsmB_PrO
I think you can't remove that HUGE header image.
It is kinda annoying.
And to your question: I can't follow you. You have to copy it to another Tileset.png and import it again. Then it should work. Also modify the tilebehavior. If you try to import with the NSMB Editor 5.1, it wont work.


1 - I get the "rope" of 2-tower object not exported and then imported.
If I try to export, I get all the tiles from that tileset right.
And when I import them - for example, Grassland, then after all the tiles that belong to Grassland away!

2 - And I saw a game here on the forum. It was called something like, "Mario - Nyan Cat's World".
I saw a video and there were blue tubes. I do not understand how anyone can just change the color of a tube.
Posted on 12-05-11, 07:10 pm


Karma: 3752
Posts: 781/2112
Since: 06-28-11
1
You have to import a WHOLE tileset at once.

2
It is my hack. Open I_dokan.nsbmd in the poligon_unit folder and edit it.
Posted on 12-06-11, 01:24 am
Buzzy Beetle
Just watching...

Karma: 498
Posts: 42/386
Since: 07-01-11
Posted by SpongeTown
2 - And I saw a game here on the forum. It was called something like, "Mario - Nyan Cat's World".
I saw a video and there were blue tubes. I do not understand how anyone can just change the color of a tube.


If you see my game i edit them too, i leave them in pink, light blue and another yellow.
Posted by NsmB_PrO
1
You have to import a WHOLE tileset at once.

2
It is my hack. Open I_dokan.nsbmd in the poligon_unit folder and edit it.


that is true i opened that file and then i did click in export this bitmap with all palletes.
_________________________
Posted on 12-30-11, 10:44 am
Fire Brother
Eugene

Karma: 3646
Posts: 28/1120
Since: 11-29-11
oh, now I finally understand how things exports and imports in a different tileset.
I have the tileset 39. Tower export as PNG. I have also done 3. Underground.
Then I edited the PNG Tower, and the piece with the ropes copied.
Then I pasted in Underground. See spoiler.

Then I back the PNG imported into the editor.

Many thanks for your help!
Greetings, SpongeTown
Posted on 01-04-12, 12:05 pm
☭ coffee and cream


Karma: 10415
Posts: 155/2768
Since: 06-26-11
About pipes, if you want multiple pipes with different colors (ie not just recolor the existing pipes), I think that will require ASM hacking. The pipe rendering is most likely hardcoded.
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 01-04-12, 03:35 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 1369/4457
Since: 06-08-11
Well, for pipes, there are the files in polygon_unit that contain the pipe graphics.
I_dokan.nsbtx contains images for all the pipes, and three palettes, one for each color. So you can have 3 different colors, and you can change the pipe shape if you want too.

Adding more colors is not possible, yea.
Pages: 1