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Posted on 11-24-18, 11:56 am
Paragoomba
Banned

Karma: 151
Posts: 52/73
Since: 03-24-17
Maybe, the title doesn´t explain correctly but my question is: is there any way to know the exactly site to put a tile when your making custom tilesets??? My problem is that when I port my custom tileset in my program, it looks perfect with all palettes, all ok. But when I import it to nsmb ds in the editor (in graphics) I go to map16 to make the tileset and it isn´t in the correct site

Maybe this pic will show my problem:



Sorry for my bad engish, I´m spanish. I hope you understand my problem. I´m new comer and I really want to learn how to mkae a good tileset for my game. I browse in the nsmbHD search but I didn´t find nothing about it. Please help me
Posted on 11-24-18, 02:17 pm (rev. 1 by Thierry on 11-24-18, 02:20 pm)
この記号は… 解読できないよ…


Karma: 6043
Posts: 2489/2725
Since: 01-17-13
you need to make the sure none of the tiles overlaps anything outside of thier own dedicated squares. you can enable the tile grid into the graphic editor of NSMBe to see if any tiles are leaking out, like in your case.

I advise you resize the 4 crevice tiles to make them fit the dimentions required for correct tiling. hopefully that was understandable.
Posted on 11-24-18, 02:29 pm
Paragoomba
Banned

Karma: 151
Posts: 53/73
Since: 03-24-17
Thanks! I will try
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