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Posted on 10-11-18, 02:39 am


Karma: 3
Posts: 8/20
Since: 10-08-18
Im making a mario recolor in my hack and i imported a new texture, but when i want to import the fire mario texture this happened


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Currently working in a luigi replacement, ''Yellow Mario''
Posted on 10-11-18, 03:08 am
この記号は… 解読できないよ…


Karma: 6043
Posts: 2468/2725
Since: 01-17-13
of course if you replace the palette of one, the palette of the other is going to remain unchanged; and thus break if you don't alter it to fit your change.
Posted on 10-11-18, 07:43 pm


Karma: 3
Posts: 9/20
Since: 10-08-18
Then what i do to import 2 textures without errors?
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Currently working in a luigi replacement, ''Yellow Mario''
Posted on 10-11-18, 07:57 pm
Paragoomba


Karma: 76
Posts: 44/67
Since: 09-23-17
Merge the texture in all palettes in a single image, like this:
P1 P2 P3 P4

Then, click on Import all bitmaps with all palettes, select your 4-palette image and click OK (or whatever in your language). If everything goes well, you should see all palettes replaced properly.
Posted on 10-11-18, 08:26 pm


Karma: 3
Posts: 11/20
Since: 10-08-18
How?, can you make a screenshot?
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Currently working in a luigi replacement, ''Yellow Mario''
Posted on 10-11-18, 09:41 pm
Red Goomba
MammaMia Team Okarick

Karma: 249
Posts: 9/45
Since: 07-13-18
Just open the original Mario texture and click on Export all bitmaps with all palettes, then open the exported .png in an image editor and paste your yellow Mario texture on top of the red Mario image and, if you have one, the fire Mario image.
Now open Mario's textures in NSMBe, click on Import all bitmaps with all palettes and open the file.
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