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Posted on 04-02-18, 07:16 pm
Flurry


Karma: 724
Posts: 246/258
Since: 10-14-11
We can find the slot of a level that exists and load another level into it, such as:

u32* Level1 = (u32*)0x0203CF14; //Level slot
u32* Level1bgdat = (u32*)0x0203CC30;
*Level1 = 0x2B3; //1-1 loaded into defined Level Slot
*Level1bgdat = 0x2B4;

Are songs structured differently or can this be done with songs too so that we could load different songs into different slots?

If they are structured similarly, what would be the best way of finding the offsets of those songs? I know there is an existing list of music but how would I go about finding these offsets?
Posted on 04-15-18, 03:14 am, deleted by RicBent: Nothing useful to add to this thread...
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