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Posted on 07-30-17, 08:45 am
Banned Permanently: KingYoshi rereg

Karma: 12
Posts: 1/1
Since: 07-30-17
There's a lot of *.bin files in the \player folder, but I'm now only talking about these two: "mario_model_LZ.bin", which contains the body of Mario, and "mario_head_cap_LZ.bin" which only contains Mario's head and hat (you don't say).

When looking at the bitmaps and palettes inside "mario_model_LZ.bin", you'll see this:



These are all Mario's costumes. In order: Normal-Fire-unused(?)-Starman.

I can just export these bitmaps as one big image, edit it in some image editing program, and import it back in NSMB without any problems. However, when I try to edit "mario_head_cap_LZ.bin", I can only see three bitmaps for Mario's blinking, and this:



There's only one palette for this image, and that's the one for "normal" Mario. I can't find the white Fireman-cap.

When editing this bitmap - I just tried to recolour Mario's hat, it'll be changed to this colour in-game, but as soon as you grab a Fire Flower, Mario's head and hat will glitch (this "glitch" will disappear again when becoming normal Mario once again).




It also happens when I only edit "mario_head_cap_LZ.bin" (and not "mario_model_LZ.bin"), so the problem must be in the head-cap model. However I really wouldn't know how to fix this, since I seem not to be able to access the palette (and maybe bitmap also) of Fire Mario.
Posted on 08-02-17, 12:00 am
この記号は… 解読できないよ…


Karma: 6010
Posts: 2220/2719
Since: 01-17-13
https://gyazo.com/b543b25019f5e1b1ba624cb82d974556
it's because the editor won't display nor use the hidden part of the pallette when replacing the pallette by a custom one.


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