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Slackot |
Posted on 07-01-17, 09:43 pm
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Red Paratroopa
Random Turtle Karma: 373 Posts: 90/160 Since: 01-23-17 |
Any way to import the spikes from the Castle tileset to any other one?
_________________________ New Super Mario Land's development is paused at the moment... |
cros107 |
Posted on 07-02-17, 03:39 am
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Fuzzy
Will never finish a hack Karma: 1843 Posts: 632/778 Since: 03-25-16 |
...Why wouldn't you be able to?
1. Get the graphics into the other tileset 2. Make the tile behavior "Harmful tile" _________________________ hey look, I did a thing |
Slackot |
Posted on 07-02-17, 08:33 pm
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Red Paratroopa
Random Turtle Karma: 373 Posts: 91/160 Since: 01-23-17 |
Posted by cros107 ...Why wouldn't you be able to? 1. Get the graphics into the other tileset 2. Make the tile behavior "Harmful tile" It isn't that I can't do it, I don't know how to do it. How do I transfer the graphics without messing with the palletes? _________________________ New Super Mario Land's development is paused at the moment... |
cros107 |
Posted on 07-03-17, 12:06 am (rev. 3 by cros107 on 07-03-17, 12:10 am)
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Fuzzy
Will never finish a hack Karma: 1843 Posts: 633/778 Since: 03-25-16 |
IIRC you can have palettes automatically changed to suit your tileset, can't you? I'll confirm what you have to do exactly, but I never had any problem with palettes.
Edit: Just checked quickly and yeah, just click "Import this bitmap and recreate pallette". As for how you'd go about getting the tiles into the new tileset, just open 2 instances of paint and copy the spikes across (I assume that would work?). WCS you'd have to do it pixel by pixel but that wouldn't be too hard _________________________ hey look, I did a thing |
Slackot |
Posted on 07-03-17, 01:35 am
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Red Paratroopa
Random Turtle Karma: 373 Posts: 92/160 Since: 01-23-17 |
Posted by cros107 IIRC you can have palettes automatically changed to suit your tileset, can't you? I'll confirm what you have to do exactly, but I never had any problem with palettes. Edit: Just checked quickly and yeah, just click "Import this bitmap and recreate pallette". As for how you'd go about getting the tiles into the new tileset, just open 2 instances of paint and copy the spikes across (I assume that would work?). WCS you'd have to do it pixel by pixel but that wouldn't be too hard Thank you! I can now continue with my hack. _________________________ New Super Mario Land's development is paused at the moment... |
cros107 |
Posted on 07-03-17, 02:35 am
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Fuzzy
Will never finish a hack Karma: 1843 Posts: 634/778 Since: 03-25-16 |
Just a question, how on earth did you manage custom tilesets without knowing about the "recreate palette" button? Lmao
_________________________ hey look, I did a thing |
Slackot |
Posted on 07-03-17, 01:41 pm (rev. 1 by Slackot on 07-03-17, 01:42 pm)
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Red Paratroopa
Random Turtle Karma: 373 Posts: 93/160 Since: 01-23-17 |
I just used the same palette as the old one.
_________________________ New Super Mario Land's development is paused at the moment... |
Pages: 1