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KingYoshi |
Posted on 08-03-16, 12:16 pm
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Fire Brother
Eugene Karma: 3646 Posts: 933/1120 Since: 11-29-11 |
How can I make an event switching on and off and on and off, repeated endlessly?
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MeroMero |
Posted on 08-03-16, 01:30 pm
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Death by cuteness
Karma: 6564 Posts: 518/598 Since: 05-01-13 |
Look at one of those:
_Level 5-4 in SMB The New Worlds from Arceus _Level 2-5 (Area 2) in NSMB For Super Players from me Those are the examples I can think of right now, either of those showcases exactly what you're seeking. |
KingYoshi |
Posted on 08-03-16, 06:14 pm
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Fire Brother
Eugene Karma: 3646 Posts: 934/1120 Since: 11-29-11 |
MeroMero |
Posted on 08-03-16, 07:27 pm
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Death by cuteness
Karma: 6564 Posts: 520/598 Since: 05-01-13 |
Here's all the sprites you need (with their settings):
_168 => 00 01 FF FF 00 00 _167 => 01 02 00 00 00 10 _167 => 02 03 00 00 00 20 _167 => 03 02 0A 00 00 21 _167 => 03 0E 0A 00 00 20 |
KingYoshi |
Posted on 08-06-16, 11:44 am (rev. 1 by KingYoshi on 08-06-16, 12:18 pm)
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Fire Brother
Eugene Karma: 3646 Posts: 941/1120 Since: 11-29-11 |
The values of the last three 167 sprites cause the 'Usage mode' setting to be empty. Is this some unused option that hasn't been added in the Sprite Database yet? EDIT: I found this quite annoying bug. When changing e.g. the "Trigger ID" value by clicking on one of the up-down-arrows next to it, the "Usage mode" setting resets itself. It took a while before I noticed, because you can only see it when looking at the Raw Sprite Data. The "Usage mode" setting will still look like it's set on 'Empty', until you click on the Level field and then click again on that sprite 167. |
pinet |
Posted on 08-06-16, 02:29 pm (rev. 4 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 103/200 Since: 02-02-15 |
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