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Posted on 08-03-16, 12:16 pm
Fire Brother
Eugene

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Since: 11-29-11
How can I make an event switching on and off and on and off, repeated endlessly?
Posted on 08-03-16, 01:30 pm
Death by cuteness

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Posts: 518/598
Since: 05-01-13
Look at one of those:
_Level 5-4 in SMB The New Worlds from  Arceus
_Level 2-5 (Area 2) in NSMB For Super Players from me

Those are the examples I can think of right now, either of those showcases exactly what you're seeking.
Posted on 08-03-16, 06:14 pm
Fire Brother
Eugene

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Since: 11-29-11
Nope, still won't get it to work.

ff.nml
Posted on 08-03-16, 07:27 pm
Death by cuteness

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Since: 05-01-13
Here's all the sprites you need (with their settings):
_168 => 00 01 FF FF 00 00
_167 => 01 02 00 00 00 10
_167 => 02 03 00 00 00 20
_167 => 03 02 0A 00 00 21
_167 => 03 0E 0A 00 00 20
Posted on 08-06-16, 11:44 am (rev. 1 by  KingYoshi on 08-06-16, 12:18 pm)
Fire Brother
Eugene

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Since: 11-29-11

The values of the last three 167 sprites cause the 'Usage mode' setting to be empty. Is this some unused option that hasn't been added in the Sprite Database yet?


EDIT: I found this quite annoying bug. When changing e.g. the "Trigger ID" value by clicking on one of the up-down-arrows next to it, the "Usage mode" setting resets itself. It took a while before I noticed, because you can only see it when looking at the Raw Sprite Data. The "Usage mode" setting will still look like it's set on 'Empty', until you click on the Level field and then click again on that sprite 167.
Posted on 08-06-16, 02:29 pm (rev. 4 by ImageBot on 11-21-16, 03:22 am)


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Looping Staircases with endless trigger event


Objective:
This post have the objective to show a solution based on a ghost-house level theme, when the user need to simulate an infinite loop on a staircase tile, using the available sprites on NSMBe. Thanks King Yoshi for kindly provide the ".nml" file.


Hello KingYoshi,
The MeroMero solution is pretty good, but your level is correct.
You just need active the Usage Mode attribute, from both 167 sprites, with multiple-use value, and everythig will work like thin air. But I think you already got that.

NSMB Editor: Looping Stairs with Event Sprite


Here is a print-screen:


Download level:
staircase_infinite_loop.nml

[] -P
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