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snake block |
Posted on 05-20-16, 12:33 pm (rev. 2 by ImageBot on 11-21-16, 03:20 am)
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a
Karma: 1579 Posts: 1149/1290 Since: 02-12-13 |
Let me specify further.
tl;dr There's an area above the main area, which is very small. I want the camera to scroll up to it if Mario enters it, but I want the camera to NOT scroll if Mario goes above the camera anywhere else. The exact effect I want can be seen in this preview of Newer DS. If you click that link, it takes you to the point which I'm talking about. How exactly can you do this? |
Fluorescent |
Posted on 05-20-16, 01:46 pm (rev. 5 by ImageBot on 11-21-16, 03:20 am)
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Karma: 472 Posts: 45/139 Since: 04-08-16 |
This should work:
EDIT: This should be even more better: (Please excuse my bad simplification of your level) |
Thierry |
Posted on 05-20-16, 02:00 pm
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この記号は… 解読できないよ…
Karma: 6043 Posts: 1846/2725 Since: 01-17-13 |
OneOf99 |
Posted on 05-20-16, 07:34 pm
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Karma: 165 Posts: 71/75 Since: 01-09-16 |
I never understood how these work until this thread came along! Nice!
_________________________ Cranky's Advice: Git Gud! NSMB Returns Progress (updated daily!) |
Asprok |
Posted on 05-20-16, 10:08 pm
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I Am Not Inteligent
Karma: 979 Posts: 135/380 Since: 03-04-14 |
Don't forget to use the 276 sprite.
I could not… |
Thierry |
Posted on 05-20-16, 10:13 pm (rev. 2 by Thierry on 05-20-16, 10:14 pm)
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この記号は… 解読できないよ…
Karma: 6043 Posts: 1849/2725 Since: 01-17-13 |
Posted by NSMBHN Don't forget to use the 276 sprite. We chatted on Skype later, so didn't forget about it. Either way, problem fixed. |
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