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Posted on 04-24-16, 02:43 am


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It seems that I have no idea how to add events to the NSMBe5, so I am asking if anyone knows how to do that. =
Posted on 04-24-16, 06:07 pm



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An event is technically sprites that interract together, you can test it using the events controller sprites...

For example, I could use sprite 152 (event on/off switch block) as a trigger, use sprite 197 (Tile Creator/Destroyer) as a target, and use sprite 167 (Event controller - Chainer (If X, do Y)) to make the event work
So, when Mario would activate the block, a tile would be created
Also, don't forget to enter the right information into the sprites (values, event customisation, etc...)



The Legendary Sprite 326:
Posted on 04-24-16, 06:20 pm (rev. 1 by Sherry_ on 04-24-16, 06:26 pm)


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Yes. Fluorescent has reason. You have to apply an easy event like this:

Sprite 152: Output ID/Target ID= 1
Sprite 167: Input-ID 2/ Triggering ID= 1

So when you touch the block, the event start.

EDIT:  Fluorescent, the sprite 152 isn't a Target? (an activator?)

Posted by Fluorescent
I could use sprite 152 (event on/off switch block) as a trigger

Posted on 04-24-16, 06:33 pm



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Posted by Hypernova99
EDIT:  Fluorescent, the sprite 152 isn't a Target? (an activator?)

Posted by Fluorescent
I could use sprite 152 (event on/off switch block) as a trigger



The sprite 152 can be used to activate an event, so I assumed that that was a trigger
The Legendary Sprite 326:
Posted on 04-24-16, 06:35 pm (rev. 1 by Sherry_ on 04-24-16, 06:38 pm)


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As I remember ( a bit bad) the target is an activator... But I'm not sure...
So it can be a trigger...
Posted on 04-24-16, 06:49 pm



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I think that's the correct way to call all of this:

For the sprite that activates the event, the value is called "Output"
For the sprite that "do" the event, the value is called "Trigger" or "Triggering"
For the "engine", "Trigger" is the sprite that activates the event and "Target", is the sprites that "do" the event...
The Legendary Sprite 326:
Posted on 04-24-16, 07:15 pm


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Event activators:
Output /or/ Target

The sprites that do the event:
Triggering Event /or/ Input

But what is "engine"?
Posted on 04-24-16, 07:50 pm



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Posted by Hypernova99
But what is "engine"?

I was talking about sprite 167 which make the event work
The Legendary Sprite 326:
Posted on 04-24-16, 08:52 pm (rev. 1 by Sherry_ on 04-24-16, 08:53 pm)


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Posted by Fluorescent
Posted by Hypernova99
But what is "engine"?

I was talking about sprite 167 which make the event work


Yes, but why engine?

Oh, here:

Posted by Fluorescent
For the "engine", "Trigger" is the sprite that activates the event and "Target", is the sprites that "do" the event...



"Target should be the sprite that activates the event, instead Trigger is the sprite that "do/load" the event.

EDIT: Ops... we should stop this "conversation" here...
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