Pages: 1
1jessee1 |
Posted on 04-24-16, 02:43 am
|
Karma: 2 Posts: 1/1 Since: 04-24-16 |
It seems that I have no idea how to add events to the NSMBe5, so I am asking if anyone knows how to do that. =
|
Fluorescent |
Posted on 04-24-16, 06:07 pm
|
Karma: 472 Posts: 11/139 Since: 04-08-16 |
An event is technically sprites that interract together, you can test it using the events controller sprites...
For example, I could use sprite 152 (event on/off switch block) as a trigger, use sprite 197 (Tile Creator/Destroyer) as a target, and use sprite 167 (Event controller - Chainer (If X, do Y)) to make the event work So, when Mario would activate the block, a tile would be created Also, don't forget to enter the right information into the sprites (values, event customisation, etc...) |
Sherry_ |
Posted on 04-24-16, 06:20 pm (rev. 1 by Sherry_ on 04-24-16, 06:26 pm)
|
Karma: 1430 Posts: 166/355 Since: 05-26-15 |
Yes. Fluorescent has reason. You have to apply an easy event like this:
Sprite 152: Output ID/Target ID= 1 Sprite 167: Input-ID 2/ Triggering ID= 1 So when you touch the block, the event start. EDIT: Fluorescent, the sprite 152 isn't a Target? (an activator?) Posted by Fluorescent I could use sprite 152 (event on/off switch block) as a trigger |
Fluorescent |
Posted on 04-24-16, 06:33 pm
|
Karma: 472 Posts: 12/139 Since: 04-08-16 |
Posted by Hypernova99
EDIT: Fluorescent, the sprite 152 isn't a Target? (an activator?) Posted by Fluorescent I could use sprite 152 (event on/off switch block) as a trigger The sprite 152 can be used to activate an event, so I assumed that that was a trigger |
Sherry_ |
Posted on 04-24-16, 06:35 pm (rev. 1 by Sherry_ on 04-24-16, 06:38 pm)
|
Karma: 1430 Posts: 167/355 Since: 05-26-15 |
As I remember ( a bit bad) the target is an activator... But I'm not sure...
So it can be a trigger... |
Fluorescent |
Posted on 04-24-16, 06:49 pm
|
Karma: 472 Posts: 13/139 Since: 04-08-16 |
I think that's the correct way to call all of this:
For the sprite that activates the event, the value is called "Output" For the sprite that "do" the event, the value is called "Trigger" or "Triggering" For the "engine", "Trigger" is the sprite that activates the event and "Target", is the sprites that "do" the event... |
Sherry_ |
Posted on 04-24-16, 07:15 pm
|
Karma: 1430 Posts: 168/355 Since: 05-26-15 |
Event activators:
Output /or/ Target The sprites that do the event: Triggering Event /or/ Input But what is "engine"? |
Fluorescent |
Posted on 04-24-16, 07:50 pm
|
Karma: 472 Posts: 14/139 Since: 04-08-16 |
Posted by Hypernova99
But what is "engine"? I was talking about sprite 167 which make the event work |
Sherry_ |
Posted on 04-24-16, 08:52 pm (rev. 1 by Sherry_ on 04-24-16, 08:53 pm)
|
Karma: 1430 Posts: 169/355 Since: 05-26-15 |
Posted by Fluorescent Posted by Hypernova99
But what is "engine"? I was talking about sprite 167 which make the event work Yes, but why engine? Oh, here: Posted by Fluorescent For the "engine", "Trigger" is the sprite that activates the event and "Target", is the sprites that "do" the event... "Target should be the sprite that activates the event, instead Trigger is the sprite that "do/load" the event. EDIT: Ops... we should stop this "conversation" here... |
Pages: 1