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Posted on 04-01-16, 04:22 pm (rev. 1 by  KingYoshi on 04-04-16, 07:10 pm)
Fire Brother
Eugene

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Me and Sherry_ have problems when trying to get NSMB2 Models (*.bcres) into NSMBDS.

When using Gericom's Every File Explorer (EFE) to convert a *.bcres file to *.obj (or *.dae), editing it in SketchUp and then convert it to *.nsbmd using MKDSce, we get this error:



But when converting the *.bcres to *.obj and then converting it to *.nsbmd without editing the model in SketchUp first, MKDSce doesn't give any error at all. We've tested this with two models from the game.

Our first thought was: Maybe this would be something with EFE.

So Sherry_ tried it with Ohana3DS. He converted the same two files to *.obj using Ohana3DS and convert it to *.nsbmd using MKDSce. We got the same issue as when using EFE. When converting the *.obj to *.nsbmd without editing anything in SketchUp before, the conversion will be succesful and the model will work in-game; when editing the *.obj in SketchUp and converting it to *.nsbmd after editing, MKDSce will give an error.

Would this be a bug of EFE and Ohana3DS? Or is it something with SketchUp? The second one would be weird though, since I've never had any problems when inserting Wii models (yet).

Without being able to edit NSMB2 Models before setting the model in NSMBDS, we're not able to do thing like fixing texture bugs (caused by the *.bcres to *.obj conversion) or moving the model to another place (which is important if you're e.g. trying to get a Worldmap Tree model in NSMBDS, since you don't want a tree/mushroom to be under the ground, above the sky or on a node).
Posted on 04-01-16, 04:31 pm (rev. 1 by Sherry_ on 04-01-16, 04:36 pm)


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I have had this problem too much times, too.

I have had this error when I have open the model, for example if this is a .OBJ, in sketchup, and I scaled it.

For now I know only a method. Go in the texture folder and delete "_auto_.png" (or jpg, or other)
Oh, you can send me the model, if you want, and I try to convert it for you.
Posted on 04-01-16, 06:51 pm
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Eugene

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Strange, it seems to work when I convert the unedited *.obj to NSBMD. So, without editing the *.obj in SketchUp first. But this way I'm not able to move or resize the model.

I'm going to take a look how it looks in-game.
Posted on 04-01-16, 07:08 pm


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Yes. You can resize the model. When you save the converted .nsbmd file there is writted Scale OBJ ( or something like this). 1.0000 is original size, 2.0000 si double size and so on...
However scale a OBj with Mkdscm can result a bit glitched.
Posted on 04-01-16, 07:09 pm (rev. 1 by  KingYoshi on 04-01-16, 07:17 pm)
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Posted by Hypernova99
Yes. You can resize the model. When you save the converted .nsbmd file there is writted Scale OBJ ( or something like this). 1.0000 is original size, 2.0000 si double size and so on...
However scale a OBj with Mkdscm can result a bit glitched.


Yeah okay, but I can't move it, and that is also important when modelling.

Btw, this is how the unedited *.obj looks like in-game.



Posted by Hypernova99
I have had this problem too much times, too.

I have had this error when I have open the model, for example if this is a .OBJ, in sketchup, and I scaled it.

For now I know only a method. Go in the texture folder and delete "_auto_.png" (or jpg, or other)
Oh, you can send me the model, if you want, and I try to convert it for you.


"_auto_.png" is the graphics file of the mushrooms. So if I remove this, the only thing that I'll have is a few trees.
Posted on 04-01-16, 07:22 pm


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Noo. You can open it in Sketchup, you can move the mushroom position (or tree), you can't resize it in Sketchup.

However if you convert the unedited obj, it works, true? ( I have seen the video)
And that green line, what is?
Posted on 04-01-16, 08:49 pm (rev. 1 by  KingYoshi on 04-01-16, 08:51 pm)
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Eugene

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Posted by Hypernova99
Noo. You can open it in Sketchup, you can move the mushroom position (or tree), you can't resize it in Sketchup.


Er... I think you can. There is a resize option in SketchUp.

However if you convert the unedited obj, it works, true? ( I have seen the video)
And that green line, what is?


Yes, it works. And it seems quite good, except for the location of the trees and mushrooms. About that green line: I really wouldn't know what that is. It seems to be the texture of the green tree. Maybe there's just some bug in the program I use to export *.bcres to *.obj (Gericom's Every File Explorer)?
Posted on 04-02-16, 07:15 am


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You have Sketchup?
If Yes open your model in it, and move the tree or mushroom position, and if there is the green line remove it. DON T RESIZE the model in Sketchup, because MKDSCM give you an error. (the same in the first post)
Posted on 04-04-16, 07:11 pm
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Updated the first post.
Posted on 04-04-16, 07:28 pm (rev. 2 by  Arctus Platner on 04-04-16, 07:29 pm)
Red Paratroopa
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Did you happen to check every single face that is textured, because I get this error message sometimes(when making custom tracks), and when I look at the model in sketchup, I would more than likely find a solid colored face, which upon closer inspection, is really a texture that had the UV mapping screwed up.
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Posted on 04-05-16, 04:31 pm
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Posted by Arctus Platner
Did you happen to check every single face that is textured, because I get this error message sometimes(when making custom tracks), and when I look at the model in sketchup, I would more than likely find a solid colored face, which upon closer inspection, is really a texture that had the UV mapping screwed up.


Er.. I don't really get what you mean.
Posted on 04-05-16, 06:00 pm (rev. 3 by  Arctus Platner on 04-05-16, 06:13 pm)
Red Paratroopa
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Posted by KingYoshi
Posted by Arctus Platner
Did you happen to check every single face that is textured, because I get this error message sometimes(when making custom tracks), and when I look at the model in sketchup, I would more than likely find a solid colored face, which upon closer inspection, is really a texture that had the UV mapping screwed up.


Er.. I don't really get what you mean.


Sometimes, whenever I try to convert a model to nsbmd, I get this same error(at least when sketchup is involved), so I go back into sketchup and look for faces of the model that were perfectly textured before I resized or moved the model, and I typically find that the texture is either in the same position it was in before moving the model or is the same size as it was before I resized the model, thus making it where the texture repeats too much(aka screwed up UV mapping).

Edit:
From what I'm reading, you're having trouble with the world map model, right? If not, then never mind.
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Posted on 04-05-16, 07:18 pm
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Posted by Arctus Platner
From what I'm reading, you're having trouble with the world map model, right? If not, then never mind.


Yep.

Sometimes, whenever I try to convert a model to nsbmd, I get this same error(at least when sketchup is involved), so I go back into sketchup and look for faces of the model that were perfectly textured before I resized or moved the model, and I typically find that the texture is either in the same position it was in before moving the model or is the same size as it was before I resized the model, thus making it where the texture repeats too much(aka screwed up UV mapping).


If I get what you mean, you're saying that you sometimes have the same error, although you don't see anything changed about the faces when you edited it SketchUp. Right?

Well, I got the same problem. Even when I don't even edit anything in SketchUp but just convert it to *.obj after importing. So I think it's a bug of SketchUp. But if we want to be able to move the model, we really need that program.
Posted on 04-07-16, 05:51 pm (rev. 1 by Sherry_ on 04-07-16, 05:52 pm)


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Hmm. I have downloaded a Model, and I converted it to NSBMD. Ok, all works. But in-game, it is "rotate", so I have to open it in Sketchup, and after moving, scaled too, I export the OBJ. Naturally... It doesn't work.
So the problem is of Sketchup, true? And doesn't exist another program like this?

Can you explain it more easier??
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