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Posted on 11-15-15, 08:37 pm
Fire Brother
Eugene

Karma: 3646
Posts: 555/1120
Since: 11-29-11
I won't get the poisonous water to decrease 1 tile. Well, sort of.
The poisonous water decreases, but when done decreasing, the water immediately returns to its height before it started decreasing.

I made an event with a ? Switch with target ID '2'.
I set the following values at the poisonous water's settings:

Trigger ID 1: 0
Trigger ID 2: 2
(I also tried 'ID 1: 2; ID 2: 0', but no difference.)
Unknown 6: 1
Unknown 7: 9
(It doesn't seem to matter if you set these values to '0')
Tiles to rise: 1
Speed: 132

You can also just download this NML file.

Please help. ^^
Posted on 11-17-15, 12:14 am
I Am Not Inteligent

Karma: 979
Posts: 101/380
Since: 03-04-14
That bug also happens with the lava sprite, though I don't know how to solve it. If I remember well, this problem is explained in a post from Jul (but I think with no solution). :/ Seems like it's impossible to make it work without some ASM hacking. :(

I could not…
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