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Posted on 08-06-15, 09:46 am
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Fire SnakeEugene Karma: 3825 Posts: 495/1163 Since: 11-29-11 |
My question is about the lava object animation. (obj 19 in Castle tileset)
Does anyone know where in the ROM File Browser the animation of this is? |
| RicBent |
Posted on 08-06-15, 09:53 am
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Mariomaster
Karma: 8634 Posts: 482/1683 Since: 06-09-12 |
Nowhere. It's done by code. It uses the pallete of the tileset itself.
Custom animations like that one are already possible with the ASM hack
_________________________ GitHub - Kuribo64 - YouTube |
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Posted on 08-06-15, 09:57 am (rev. 1 by
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Fire SnakeEugene Karma: 3825 Posts: 496/1163 Since: 11-29-11 |
Huh? I don't get it. I thought it would be just two images, like with the quicksand animation.
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| RicBent |
Posted on 08-06-15, 09:58 am
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Mariomaster
Karma: 8634 Posts: 483/1683 Since: 06-09-12 |
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Posted on 08-06-15, 10:01 am
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Fire SnakeEugene Karma: 3825 Posts: 497/1163 Since: 11-29-11 |
Okay, but.. is it possible to edit the graphics of the lava then?
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Posted on 08-06-15, 10:13 am
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 4297/4459 Since: 06-08-11 |
I don't have time to check right now but I remember it being 3D textures in the polygon_unit folder (?)
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| Sherry_ |
Posted on 08-06-15, 10:55 am (rev. 2 by Sherry_ on 08-06-15, 10:58 am)
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Karma: 1430 Posts: 32/355 Since: 05-26-15 |
You mean the Lava Tiles in Castle Tileset? If yes, I tell you that you can change it. The files are in the folder and BG_ncg BG_ncl, but I do not remember the name of the file.
Edit: In my hack NSMB New Adventure I tried and it worked. |
| RicBent |
Posted on 08-06-15, 11:33 am (rev. 1 by RicBent on 08-06-15, 11:35 am)
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Mariomaster
Karma: 8634 Posts: 484/1683 Since: 06-09-12 |
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Posted on 08-06-15, 11:42 am (rev. 2 by
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Fire SnakeEugene Karma: 3825 Posts: 498/1163 Since: 11-29-11 |
![]() But there's only one image, while it should be at least two, since it's an animation. I guess this is what RicBent was talking about(?) EDIT: I just found out that it isn't I_yougan.nsbtx, since when I edit the texture, nothing changes in-game. |
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Posted on 08-06-15, 01:41 pm (rev. 1 by
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Red ParatroopaFriend of N64s and DSes Karma: 516 Posts: 3/171 Since: 07-26-15 |
The frames for the tiles used in the tower tileset is in d_2d_TEN_I_toride_ncg.bin in BG_ncg and the palette is in d_2d_I_M_tikei_toride_ncl.bin in BG_ncl. And for the castle tileset, the graphics are in d_2d_TEN_I_yakata_ncg.bin in BG_ncg, and the palette is in d_2d_I_M_tikei_yakata_ncl.bin in BG_ncl.
_________________________ My Youtube Channel![]() "Never use a flash drive unless you are transferring files." - Me, around 10 years ago |
| RicBent |
Posted on 08-06-15, 02:20 pm
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Mariomaster
Karma: 8634 Posts: 485/1683 Since: 06-09-12 |
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Posted on 08-06-15, 02:31 pm (rev. 3 by
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Fire SnakeEugene Karma: 3825 Posts: 500/1163 Since: 11-29-11 |
Cool! Thanks
![]() (And also thanks to the others who helped finding this out of course) The conveyors are also in that image. And I guess the rest of the image contains the animation of the flames of the tower/castle foreground? EDIT: There's also the file 'd_2d_TEN_I_yakata_nise_ncg', which also contains the lava. What's the meaning of that file then? |
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Posted on 08-06-15, 03:01 pm
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Red ParatroopaFriend of N64s and DSes Karma: 516 Posts: 4/171 Since: 07-26-15 |
As far as I can tell, it goes unused, since almost all of the castles use the same tileset, excluding W8-Castle, and W8-Final Castle, which use static tiles in the level for the lava tiles rather than the animated tiles used in the other castles.
_________________________ My Youtube Channel![]() "Never use a flash drive unless you are transferring files." - Me, around 10 years ago |
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