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Piranhaplant |
Posted on 07-03-11, 04:14 am (rev. 1)
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Fuzzy
Full mod Karma: 1183 Posts: 9/785 Since: 06-28-11 |
I have discovered how some of the path data works for the Dorrie sprite (103) Unknown 1: Speed The unknowns are each 2 bytes, and this settings seems to use the most significant byte. The slowest speed would be 256 and the standard speed is 2048-2560 Unknown 3: I still don't know what this does Unknown 6: Action to perform 1 = Stop (end of path) 256 = Puts head down 512 = Brings head back up I have also added Dorrie's sprite data to the sprite DB, so now Dorrie can be implemented in your levels! |
gridatttack |
Posted on 07-03-11, 04:17 am (rev. 1)
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Birdo
Karma: 3305 Posts: 17/2024 Since: 06-28-11 |
Posted by Piranhaplant Unknown 6: Action to perform Also only used the most significant byte. 256 = Puts head down 512 = Brings head back up Is these behavior different if you ground-pounding dorrie? Anyway, thanks for the data _________________________ |
Piranhaplant |
Posted on 07-03-11, 04:25 am
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Fuzzy
Full mod Karma: 1183 Posts: 10/785 Since: 06-28-11 |
Unknown 6 is used for when Dorrie does it automatically such as in 4-6. Ground-pounding Dorrie will still make her/it put her/its head down.
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gridatttack |
Posted on 07-03-11, 04:28 am
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Birdo
Karma: 3305 Posts: 18/2024 Since: 06-28-11 |
Posted by Piranhaplant Unknown 6 is used for when Dorrie does it automatically such as in 4-6. Ground-pounding Dorrie will still make her/it put her/its head down. Cool! We can make more complicated routes with these values. Nice find! _________________________ |
Piranhaplant |
Posted on 07-03-11, 04:41 am
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Fuzzy
Full mod Karma: 1183 Posts: 11/785 Since: 06-28-11 |
I just realized I never figured out how to make Dorrie stop. I thought Dorrie would stop at the end of the path, but that's not how it works. Set the action byte to 1 on the last node to make Dorrie stop at the end of the path. I've edited my first post with this data also.
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