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Posted on 04-11-15, 01:06 am
supporter of PixelFox. oh boohoohoo

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I am trying to make my whole area viewable, and follow Mario up and down also, but when I jump up, It doesn't follow me up. Is there a way to make this possible, I remember it useing HEX.... But, I don't exactly remember the code.
Posted on 04-11-15, 01:09 am
Ninji


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It would help if you show a screenshot of the editor. Use printscreen

I am assuming that you didn't make the area above mario enabled. If the area above him is a different color you will need to put an empty tile there.
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Posted on 04-11-15, 01:17 am (rev. 2 by ImageBot on 11-21-16, 03:14 am)
supporter of PixelFox. oh boohoohoo

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Posted by LuigiXHero
It would help if you show a screenshot of the editor. Use printscreen

I am assuming that you didn't make the area above mario enabled. If the area above him is a different color you will need to put an empty tile there.
It is the same color.
Posted on 04-11-15, 09:31 am (rev. 2 by  Carbon on 04-11-15, 09:36 am)


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It's pretty easy to make it follow you upwards.
I'll just put it into steps,

1. Click on the Views button, it should be between Zones (Green dotted square icon) and Entrances (Door icon).
2. Now click on the first "random" number name
3. Find the "Scroll Vertically" option and click the box next to it. This will allow the camera to able to follow you vertically.
4. Test it on your selected emulator.

Just tell me if it works, or if you had problems following it.
Posted on 04-11-15, 10:38 am (rev. 1 by  mario1luigi9 on 04-11-15, 10:41 am)
supporter of PixelFox. oh boohoohoo

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Posted by Carbon
It's pretty easy to make it follow you upwards.
I'll just put it into steps,

1. Click on the Views button, it should be between Zones (Green dotted square icon) and Entrances (Door icon).
2. Now click on the first "random" number name
3. Find the "Scroll Vertically" option and click the box next to it. This will allow the camera to able to follow you vertically.
4. Test it on your selected emulator.

Just tell me if it works, or if you had problems following it.

Thanks. I haven't used this in a while, I'm a semi-noob.

But, ya didn't have to give me the details, you could of said "Go to view, click on the view you want, then tick on the 'Scroll Vertically' Checkbox."

(I can give you some info too!), if you wanted to know, that "Random" number, is the View Number, the coordinates of where it is, and how large it is, I guess we are trading info
Posted on 04-11-15, 11:54 am (rev. 1 by  Carbon on 04-11-15, 11:55 am)


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Thanks. I haven't used this in a while, I'm a semi-noob.

But, ya didn't have to give me the details, you could of said "Go to view, click on the view you want, then tick on the 'Scroll Vertically' Checkbox."

(I can give you some info too!), if you wanted to know, that "Random" number, is the View Number, the coordinates of where it is, and how large it is, I guess we are trading info


Alright, I'm glad that it worked out for you. Also, thanks for telling me some info that I didn't get! (At least I'm still new to NSMBe after all.)
Posted on 04-11-15, 11:56 am
supporter of PixelFox. oh boohoohoo

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Posted by Carbon
Thanks. I haven't used this in a while, I'm a semi-noob.

But, ya didn't have to give me the details, you could of said "Go to view, click on the view you want, then tick on the 'Scroll Vertically' Checkbox."

(I can give you some info too!), if you wanted to know, that "Random" number, is the View Number, the coordinates of where it is, and how large it is, I guess we are trading info


Alright, I'm glad that it worked out for you. Also, thanks for telling me some info that I didn't get! (At least I'm still new to NSMBe after all.)

That's nice!
Posted on 04-11-15, 05:24 pm
Ninji


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Posts: 224/247
Since: 12-18-12
hey! thanks for the conversation you two had it makes me understand this view thing, actually im working on a level i want to made, just a level because i never want to make a full hack... or maybe i just can make a 1 world hack for my hack, anyway thank you
Posted on 06-02-15, 10:05 pm
Goomba
supporter of PixelFox

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Wow, thanks, didn't know that.
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