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Posted on 03-28-15, 08:37 pm


Karma: 28
Posts: 1/9
Since: 03-28-15
Hey there. I have some issues making My custom character work properly in the game.
I'm trying to make Rosalina playable in the game , using her Mario Kart 7 model.

Currently , i was told that the model was too high poly to work so i made it Low poly.

http://i.imgur.com/DvCsxQq.png?1

But now i'm having issues with the textures:

Whenever i try to convert the .obj file into .nsbmd it works but the textures file (nsbtx) that is created along with it is empty , like this:

http://i.imgur.com/NDuVz79.png?1

And when editing the sound data i don't really know how make voice clips work. I know they have to be SWAR packed in a SWAV but i dont know how to convert wav files into swar files , and sometimes when i try with tinked it sounds really weird and speed up or slowed down.

i need help pls T_T
Posted on 03-29-15, 02:33 am
Ninji


Karma: 379
Posts: 131/226
Since: 08-17-11
as for your sound issues when you rip the original voice from the game check to see what the sample rate is. Make sure your new voice clips match or else it will sound either sped up or slowed down.
_________________________
Pro lurker

My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 03-29-15, 04:58 pm (rev. 2 by SWRosetta on 03-30-15, 02:35 am)


Karma: 28
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Since: 03-28-15
Posted by LuigiXHero
as for your sound issues when you rip the original voice from the game check to see what the sample rate is. Make sure your new voice clips match or else it will sound either sped up or slowed down.


Thank you! I'll try and see!

EDIT: It doesn't work T_T. The sample rates from WALUIGI (IN THIS CASE) are 8000 , so i edited Rosalina's with the same sample rate and they still sound distorted

Edit 2: I used this guide https://gbatemp.net/threads/repacking-sdat.250250/ and it worked like a charm!
Posted on 02-20-19, 09:32 am, deleted by RicBent: Not the place to ask this
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