Pages: 1
SaturnYoshi |
Posted on 10-03-14, 09:00 pm (rev. 1 by SaturnYoshi on 10-03-14, 09:00 pm)
|
Giant Red Koopa
Karma: 886 Posts: 953/1315 Since: 11-12-12 |
Hi, I am trying to make a custom boss type thing, but I'm having problems with getting the door to appear!
If I start the zone empty then the event activates, but it wont work if I put sprites in the zone. Broken Area.nml |
Arceus |
Posted on 10-03-14, 09:24 pm (rev. 1 by Arceus on 10-03-14, 09:24 pm)
|
We do what we must because we can
Karma: 5558 Posts: 789/1425 Since: 06-25-13 |
You have to set "Enemy Zone ID" to 255
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
SaturnYoshi |
Posted on 10-03-14, 09:33 pm
|
Giant Red Koopa
Karma: 886 Posts: 954/1315 Since: 11-12-12 |
When I do that, the door instantly appears. Help?
|
MarioSunshine |
Posted on 10-04-14, 05:12 am (rev. 1 by MarioSunshine on 10-04-14, 05:17 am)
|
Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 941/950 Since: 11-13-11 |
You are gonna make a boss room where the door appears when all enemies are defeated right? I get your idea.
There shouldn't be any problems as I see, maybe try rebuilding the level again? Also, I'm not sure if the lava or spawned bob-ombs could cause the problem. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
|
Arceus |
Posted on 10-04-14, 08:07 am
|
We do what we must because we can
Karma: 5558 Posts: 790/1425 Since: 06-25-13 |
Hmm...
Set "Mario Zone ID" to 255 and "Enemy Zone ID" to 0. That should work. If you set this than the door will appear if no sprites are in the zone. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
MeroMero |
Posted on 10-04-14, 08:34 am
|
Death by cuteness
Karma: 6574 Posts: 133/598 Since: 05-01-13 |
In theory Arceus' idea would work, in practice this get a lot more complicated.
See that would work if when an enemy fall in the lava, it get defeated instantly so it works for example with Goombas, Koopa (Para)Troopas, Spinies, Buzzy Beetles, etc. But some other foes simply fall through the lava (that is without taking any damage), for example Non-pipe Piranha Plants! And because of that the sprite 168 doesn't count those enemies as defeated, with the exception of Snailicorns. By no means this means that those foes are unbeatable, simply that you have to beat them the old fashioned way (Fire flower, Starman). An alternative would be to K.O. those Fire Piranha Plants with the Bob-Ombs, but alas turns out that while regular/giant Piranha Plants get defeated by those, Fire Piranha Plants don't! That's as close as you can get without heavily tweaking your level. Settings: Sprite 122 instead of sprite 124 Sound set: 37 (55 in decimal) Sprite sets : 1-1, 5-1, 6-6, 10-3 |
SaturnYoshi |
Posted on 10-04-14, 11:26 am
|
Giant Red Koopa
Karma: 886 Posts: 956/1315 Since: 11-12-12 |
Oh, ok. Thanks everyone ! I will try what you said later, Sharks .
|
Pages: 1