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Posted on 07-19-14, 03:22 pm
Roy Koopa


Karma: 4011
Posts: 2600/2722
Since: 06-26-11
As seen here, we can change the Tileset 0 Palette by editing the backgrounds in Overlay files. Would be quite nice if we could implement this in the BG editor since its quite useful.
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Posted on 07-19-14, 06:07 pm (rev. 1 by  snake block on 07-19-14, 06:09 pm)
a

Karma: 1579
Posts: 995/1290
Since: 02-12-13
I've made some concepts of a dropbox which has the jyotyu colors in it and a "Jyotyu tileset palette" under it, which is inside the background editor. Sorry, I spelled 'palette' wrong




Also, I'm sorry about the quality, Paint.NET just made it lower quality for some odd reason o-o
Posted on 07-19-14, 07:02 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 4076/4456
Since: 06-08-11
I'm not sure where I'd put this feature for it to make sense to users. It's really confusing that it changes depending on the Bottom BG. (Seriously, wtf Nintendo??)

Putting it on the background editor is quite unintuitive, no one will look for it in there

Also (this is an implementation detail) that's the tilemap editor, it's used in other places, like in Map16 and editing nsc files, I wouldn't put it there.
Posted on 07-20-14, 11:46 am
Roy Koopa


Karma: 4011
Posts: 2603/2722
Since: 06-26-11
Maybe in the Background/Tileset Settings? You could add another dropdown for that.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
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