Pages: 1
Posted on 07-19-14, 03:25 pm (rev. 1 by ImageBot on 11-21-16, 03:01 am)
Newcomer


Karma: 6
Posts: 1/8
Since: 07-18-14
Hi, I'm new in NSMBHD, and I'm making a New Super Mario Bros hack, and I have a problem with the level layout. Let me explain you the issue:



I added on the level this little mount.



The problem is (or are) that walls.



When Mario tries to pass through this mount, the walls block the passage and Mario can't continue if he don't jump over the mount. Also, the Goomba in the left of the biggest "X" is trapped on the mount.



I'd like that Mario and the Goomba can go free through the mount. I saw this characteristic in some hacks of this page, like
"New Super Mario Bros. 3".

Could anyone help me, please?
Posted on 07-19-14, 03:37 pm (rev. 2 by ImageBot on 11-21-16, 03:01 am)
Roy Koopa


Karma: 4011
Posts: 2601/2722
Since: 06-26-11
Go to the tileset editor and open the grasland tileset. Then go to map 16


Now you can select the tiles you need from the right and paint it on the left (you should recreate the tiles you need for the mount).

Then you go the Tile Behaviors and select those tiles.
For the gras-thingie-ground you select this Tile Behavior:

It allows Mario to jump trough from the bottom and stand on top.
For the other ones you just use 00 00 00 00 (which is nothing, so Mario can walk trough).

EDIT:
After that you need to add them in the objects.
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-19-14, 04:09 pm
Newcomer


Karma: 6
Posts: 2/8
Since: 07-18-14
Thank you so much for the help! It works!
Posted on 07-19-14, 07:56 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 4079/4457
Since: 06-08-11
Yep. Nice explanation,  ray!

This is not about the question, but it's important from a level design perspective:

I think it's NOT a good idea to make a version of the normal ground that's solid on top. Why? Because the player has no way to know if that ground is solid on top or not without actually touching it. It can get very confusing.

I recommend you make another variation of the ground tiles (maybe darker, or differently colored, dunno) and then make that one solid-on-top.

For example I did this on my (old, dead) hack HSDB: https://www.youtube.com/watch?v=rnoCuVbRtpI

(These tiles sucked, I made a better version later, but you get the idea)

Pages: 1