Pages: 1
Posted on 01-03-14, 04:08 pm
Goomba


Karma: 44
Posts: 16/26
Since: 07-29-12
Alright, I don't know if you know I'm a mostly a Mario Kart Wii Hacker (I don't hack MKDS anymore)...
That's why I'm showing here some of my Custom Tracks in chronological order...

ROCKSIDE RIVER

SUNSET RACEWAY

VOLCANO BEACH 3

N64 KALIMARI DESERT

N64 MOO MOO FARM

GCN YOSHI CIRCUIT


I'm also working on a new port of DS Bowser Castle, stay tuned!

If you would like to see all my CTs click here: http://wiki.tockdom.com/wiki/Ermelber

Anyway, if you want to comment, you're free to write me here!







Do the Impossible, See the Invisible!

ROW ROW FIGHT THE POWAH!



Useful Links:

Ermii Kart DS | Wiki Page
Posted on 01-03-14, 06:52 pm
a

Karma: 1579
Posts: 712/1290
Since: 02-12-13
Wow, great! Couldn't actually WATCH the videos, most gave errors, and most only gave the images. But what I've seen from the IMAGES, AWESOME!
Posted on 01-10-14, 02:25 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 3947/4457
Since: 06-08-11
Great MKW tracks

A suggestion I have for you: try to avoid making the ground solid colors. It helps make players feel their position and speed and not go crazy. Especially in the Volcano beach 3 track: the underwater pipe and the sand ground in the outside

And  snake block videos work fine for me...
Posted on 01-10-14, 07:19 pm
Goomba


Karma: 44
Posts: 17/26
Since: 07-29-12
Thanks Dirbaio. Anyway they're not Solid colors. I think it's just the video and bad textures.







Do the Impossible, See the Invisible!

ROW ROW FIGHT THE POWAH!



Useful Links:

Ermii Kart DS | Wiki Page
Posted on 01-11-14, 08:42 pm (rev. 1 by ImageBot on 11-21-16, 02:39 am)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10000
Posts: 3959/4457
Since: 06-08-11
lol, then more detail or more visible elements.

For example, see how Nintendo puts "rings" around their underwater pipe:


It helps the player a lot to see their position and speed relative to the map
Pages: 1