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Posted on 08-18-11, 04:08 pm
Buster Beetle


Karma: 379
Posts: 172/464
Since: 06-29-11
So I made a level where I was hoping to fight Bowser Jr. using a 147 sprite. I have lava at the bottom of the level. There is an animation for Bowser flipping just as a Koopa would. Bowser, falls off the screen and kind of into the lava. But the level doesn't end. I don't know if this is a beta concept, or the rom just doesn't know what to do. Sound sets are correct. Anyone got this to work? Otherwise, this may be useful for a fake Bowser Jr. fight I guess. You can kill him without the level ending.
Posted on 08-18-11, 04:17 pm
Roy Koopa


Karma: 4011
Posts: 410/2722
Since: 06-26-11
You mean, Bowser Jr. is running on the Bump from below platform and you have to jump under him? And then he should fall off the bump from below platform into the lava?I dont think this will work, beacuse Nintendo has not coded that^^ Bowser Jr. should allways be killed by jump/fireballs. But for bowser it works...
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Posted on 08-18-11, 04:31 pm


Karma: 3752
Posts: 271/2112
Since: 06-28-11
Posted by ray
You mean, Bowser Jr. is running on the Bump from below platform and you have to jump under him? And then he should fall off the bump from below platform into the lava?I dont think this will work, beacuse Nintendo has not coded that^^ Bowser Jr. should allways be killed by jump/fireballs. But for bowser it works...

ray, learn some english.
He means, he means, that this HAPPENS, but he wants to make a normal bowser jr. fight.

@luckwii: I dont think this will work. Nintendo did not code that. But thanks for figuring that out. Probably I will make a fake Bowser Jr. fight on time.
Posted on 08-18-11, 04:33 pm
Roy Koopa


Karma: 4011
Posts: 412/2722
Since: 06-26-11
Oh.... lol xD
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