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Posted on 07-29-11, 03:51 am
Buster Beetle


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Since: 06-29-11
I am getting an error while trying to import one of my last tilesets. I have filled up all except 2 and most are using both palettes. I spoke with Pirhanaplant about it and he said that it is possible that the editor has too much tile data. I edited the NMSBe editor to ignore the error and it will import. Is it possible it is out of space? Or is it possible to allow more room for tileset data?
Posted on 07-29-11, 03:57 am
Super Mario
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I dunno. Looks like a bug in NSMBe
Do you get that error when importing the PNG image?
Could you post it so that I can check?
Posted on 07-29-11, 04:25 pm
Buster Beetle


Karma: 379
Posts: 113/464
Since: 06-29-11
Let me know if you need my latest revision as well Dirbaio.
http://www.mediafire.com/?2w6hu2hyu952anb

And yes I have been able to import 2 palette sets successfully many times.
Posted on 07-31-11, 04:25 pm
Super Mario
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I'm looking at your tileset, and, for me, it gets imported without no errors.

Here's what I did: (it's exactly the same I told you)
- Open the ncg file in the graphics editor
- Open the ncl file and add both palettes.
- Click import all and select your PNG file.
I then get both images, one in each palette. No errors.

When is the error supposed to appear? Maybe I haven't fully understood you
Posted on 08-13-11, 03:00 pm (rev. 1)
Buster Beetle


Karma: 379
Posts: 162/464
Since: 06-29-11
I think I figured out the problem I was having with the tileset array error. Remember this Dirbaio?

It appears somehow 4 sky/mushrooms (world 7 style) and 59 sky (yellow ground) share data. I have imported custom tileset to both. But I used the ignore error code Prihana gave me to continue in my hack. I just looked back to a level I built a long time ago using the #4 sky/mushrooms tileset. The image is there in the map 16, but the objects are not selected properly.

So somehow, the images can be imported separately for map16, but the object numbers and data get corrupted. So what I have is the newer 59 tileset is working, and the old 4 objects are all missing. I haven't tried re-selecting all the objects for my 4 level. It may or may not be possible.

edit... Just tried to re-import old 4 tileset and 59 corrupted. So they can have different images in the editor, but the object data between the 2 get corrupted if you change one or the other.
Posted on 08-13-11, 03:06 pm
Super Mario
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Oh, cooool
So, they probably share files.
Will need to investigate it

Thanks
Posted on 08-13-11, 03:08 pm
Buster Beetle


Karma: 379
Posts: 163/464
Since: 06-29-11
It is possible that they can only both be one palette. So my 4 tileset is one palette, and 59 is 2 palette. This may be the error, because the problem was not there until I tried to import 2 palettes into 59.
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