Pages: 1
KingYoshi |
Posted on 07-31-13, 07:20 pm
|
Fire Brother
Eugene Karma: 3646 Posts: 138/1120 Since: 11-29-11 |
Okay, so why the editor can't open files in the 'player'-folder?
I know you can export the files and import them into a NSBMD-file, but again... why? It'll be easier if you don't have to do that, but just click and open. |
Arceus |
Posted on 07-31-13, 08:39 pm
|
We do what we must because we can
Karma: 5558 Posts: 90/1425 Since: 06-25-13 |
Posted by Dirbaio I could but it's too hard. Also there are ways to import your own models. See this: http://nsmbhd.net/?page=thread&id=431 So coding it in the editor would be quite pointless. Blah. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Dirbaio |
Posted on 07-31-13, 10:20 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 3568/4456 Since: 06-08-11 |
Arceus, please be careful when quoting. And please link to the post, it's this one: http://nsmbhd.net/post/17417/
That thread was about model *editing*. I have no plans to make a NSBMD *model* editor. KingYoshi is asking why files in the player folder can't be double-clicked even if NSMBe supports editing them. The reason for this is that NSMBe uses the filenames to find out the file type, and these files have nothing about NSBMD or NSBTX. I'll try to make this better in NSMBe Java: finding out the file type by looking at the file itself. That should work better |
Wesley |
Posted on 07-31-13, 10:56 pm
|
Inactive, don't bother
Karma: 1285 Posts: 103/377 Since: 10-07-12 |
Posted by Dirbaio The reason for this is that NSMBe uses the filenames to find out the file type, and these files have nothing about NSBMD or NSBTX. I'll try to make this better in NSMBe Java: finding out the file type by looking at the file itself. That should work better Wow its nice that this will get fixed, This wil also mean that you dont have to LZ compress and lz decompress them anymore? New Super Holiday Bros - Mario Kart GTA San Andreas |
Dirbaio |
Posted on 07-31-13, 10:59 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 3569/4456 Since: 06-08-11 |
I'll try to make it able to detect compression. It should be easily doable. So yes.
Same thing about the graphic files: some are compressed, some aren't and NSMBe can't distinguish them from the name. That's why you have to compress some files in uiStudio before editing them. I hope to fix that too |
Arceus |
Posted on 08-01-13, 05:08 pm
|
We do what we must because we can
Karma: 5558 Posts: 92/1425 Since: 06-25-13 |
Posted by Dirbaio Arceus, please be careful when quoting. And please link to the post, it's this one: http://nsmbhd.net/post/17417/ That thread was about model *editing*. I have no plans to make a NSBMD *model* editor. Oh sorry There I understood smth. wrong. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Pages: 1