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Posted on 07-27-13, 06:54 pm
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 5/473
Since: 07-27-13
Sorry it's again me and sorry for disturb you again but...



I'm sorry if the image hasn't got a good quality I took it with my 3DS.
This glitch happens only when I play it on my linker, but not with my emulator.

If somebody can help me...



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STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 07-27-13, 07:09 pm
Roy Koopa


Karma: 4011
Posts: 2491/2722
Since: 06-26-11
You probably used sprite 325/326 somewhere.
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Posted on 07-27-13, 07:15 pm (rev. 2 by  owthe.lat on 07-27-13, 07:51 pm)
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 6/473
Since: 07-27-13
No I don't.
Maybe my fog effect is glitchy. I remove it and I am doing to test...

EDIT: They again appears...

EDIT2: There was a camera controller at the end of level with a glitch, I removed this and the lines finally gone!
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Posted on 07-27-13, 07:51 pm
Pokey
me some orange juice my hand

Karma: 674
Posts: 362/699
Since: 09-24-12
I already got this problem... I think I was "out of bounds of the level" or something.
Posted on 07-27-13, 07:58 pm
Buster Beetle
Intérieurement fou... ou juste idiot?

Karma: 602
Posts: 7/473
Since: 07-27-13
Yes check a camera controller that stop scrolling at the end of level and remove it (if there is one)
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STEAM ID: Nymphali Festif | SKYPE: superrainboom
Posted on 07-27-13, 08:14 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 3549/4457
Since: 06-08-11
These lines are caused by a FG effect sprite with sprite data all 0's.

One of the nybbles is the opacity of the polygons. When it's 0, the DS hardware renders it as wireframe polygons, that's why you get the lines.

The camera controller can't be the cause for the lines. You probably didn't save the level after removing the FG effect sprite.
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