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Freeze |
Posted on 07-15-11, 04:51 pm
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Karma: 3752 Posts: 93/2112 Since: 06-28-11 |
Dirbaio |
Posted on 07-15-11, 06:37 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 307/4457 Since: 06-08-11 |
Oh, yep. It's because the editor is making guesses about what are the sizes of the palettes. NSBMD's, afaik, don't store the palette sizes.
I've just assumed that the palettes are ordered but in W1.nsbmd they aren't. Maybe sorting them will fix it, but if not, there's little I can do |
ray |
Posted on 07-15-11, 06:50 pm
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Roy Koopa
Karma: 4011 Posts: 175/2722 Since: 06-26-11 |
Posted by Dirbaio Oh, yep. It's because the editor is making guesses about what are the sizes of the palettes. NSBMD's, afaik, don't store the palette sizes. I've just assumed that the palettes are ordered but in W1.nsbmd they aren't. Maybe sorting them will fix it, but if not, there's little I can do I remember I could open it in a older revision. But I'm not sure. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-15-11, 07:10 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 309/4457 Since: 06-08-11 |
Nope. That file never worked since the beginning.
And if you open it in NSBMD Viewer, it doesn't work neither (it has no textures) because I based my NSBMD reader on it. Also, you've put the [BUG] tag in the thread description instead of the thread title, which is bad. I've changed it for you. |
ray |
Posted on 07-15-11, 07:15 pm
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Roy Koopa
Karma: 4011 Posts: 178/2722 Since: 06-26-11 |
Then it was W3^^ It has many same graphics.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-16-11, 03:59 am
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Fuzzy
Full mod Karma: 1183 Posts: 54/785 Since: 06-28-11 |
So how exactly does the game know what order to put the palettes if this data isn't stored in the file? Is it hardcoded by NSMB somewhere?
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Dirbaio |
Posted on 07-16-11, 07:53 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 337/4457 Since: 06-08-11 |
No
NSBMD stores pointers to the start offsets of each palette. That's the only thing that the DS needs to know to use the palettes. |
Piranhaplant |
Posted on 07-16-11, 03:28 pm
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Fuzzy
Full mod Karma: 1183 Posts: 57/785 Since: 06-28-11 |
OK, sorry, I misunderstood your post.
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Dirbaio |
Posted on 08-09-11, 08:36 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 584/4457 Since: 06-08-11 |
Palettes should be properly ordered in newer revisions, so for example w1.nsbmd opens well.
Still, there's a palette with 0 colors and all the next palettes appear to be offset by one, so this is not completely fixed yet... I'm going to leave this open as a reminder, as this should be fixed before final release. |
LeWario |
Posted on 08-12-11, 03:14 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 199/987 Since: 07-09-11 |
Well, w1.nsbmd can now open without an exception with r210.
In fact, I have it open right now. |
Dirbaio |
Posted on 08-12-11, 04:52 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 598/4457 Since: 06-08-11 |
Yeah, but there's a palette with length 0, so that means the bug is not completely solved.
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