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Posted on 05-29-13, 09:15 pm
Birdo


Karma: 2754
Posts: 554/2091
Since: 06-26-11
Why does the unused hatena_switch have no texture?
Where is it?
And where is the texture for obj_red_switch?
Posted on 05-29-13, 10:16 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 3344/4457
Since: 06-08-11
Models can have no texture (Solid colored faces), or use textures from other files or wahtever.

If you're really curious, use the VRAM Viewer in no$gba debugger and look at the polygon/texture data to see if it's using a texture or not, and what texture it is.
Posted on 05-30-13, 10:28 am
Birdo


Karma: 2754
Posts: 557/2091
Since: 06-26-11
It doesn't use a texture in the enemy folder.
It must be solid colour.
Posted on 06-03-13, 04:17 pm (rev. 1 by  Hiccup on 11-24-14, 09:13 pm)
Birdo


Karma: 2754
Posts: 566/2091
Since: 06-26-11
I think the texture is actually stored in the file.

EDIT: A year later (or less) I realize that this is the case for everything basically.
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