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Hiccup |
Posted on 05-29-13, 09:15 pm
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Birdo
Karma: 2754 Posts: 554/2091 Since: 06-26-11 |
Why does the unused hatena_switch have no texture?
Where is it? And where is the texture for obj_red_switch? |
Dirbaio |
Posted on 05-29-13, 10:16 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3344/4457 Since: 06-08-11 |
Models can have no texture (Solid colored faces), or use textures from other files or wahtever.
If you're really curious, use the VRAM Viewer in no$gba debugger and look at the polygon/texture data to see if it's using a texture or not, and what texture it is. |
Hiccup |
Posted on 05-30-13, 10:28 am
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Birdo
Karma: 2754 Posts: 557/2091 Since: 06-26-11 |
It doesn't use a texture in the enemy folder.
It must be solid colour. |
Hiccup |
Posted on 06-03-13, 04:17 pm (rev. 1 by Hiccup on 11-24-14, 09:13 pm)
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Birdo
Karma: 2754 Posts: 566/2091 Since: 06-26-11 |
I think the texture is actually stored in the file.
EDIT: A year later (or less) I realize that this is the case for everything basically. |
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