Pages: 1
YEYEO |
Posted on 03-08-13, 07:52 pm
|
Paragoomba
Karma: -32 Posts: 29/67 Since: 01-04-13 |
I have an idea about the editor, other editors like Super Mario Bros 1 and these are a kind of emulators level to check for any errors on the level or something that is not possible to pass, the question is this : Dirbaio is possible to add a sort of emulator to the editor?
_________________________ My hack : Stargoomp super mario bros ¡ |
Thierry |
Posted on 03-08-13, 08:00 pm (rev. 1 by Thierry on 03-08-13, 10:15 pm)
|
この記号は… 解読できないよ…
Karma: 6043 Posts: 77/2725 Since: 01-17-13 |
Why ? We can uplaod a emulator on google.
|
YEYEO |
Posted on 03-08-13, 08:01 pm
|
Paragoomba
Karma: -32 Posts: 30/67 Since: 01-04-13 |
It was only a suggestion¡¡¡
_________________________ My hack : Stargoomp super mario bros ¡ |
gridatttack |
Posted on 03-08-13, 08:07 pm
|
Birdo
Karma: 3305 Posts: 1152/2024 Since: 06-28-11 |
Posted by Thierry Why ? we can uplaod a emulator on google. You seem to miss the point. The OP is asking if an emulator like the one SMB1 Utility has could be implemented on NSMBe. Also, I dont think its even worth to implement it, considering that dirbaio would have to code one for the editor (and it wouldn't even include the fancy options SMB Utility has) _________________________ |
Thierry |
Posted on 03-08-13, 08:12 pm (rev. 3 by Thierry on 03-08-13, 08:46 pm)
|
この記号は… 解読できないよ…
Karma: 6043 Posts: 78/2725 Since: 01-17-13 |
Sent by gridatttack Posted by Thierry Why ? we can uplaod a emulator on google. You seem to miss the point. The OP is asking if an emulator like the one SMB1 Utility has could be implemented on NSMBe. Also, I dont think its even worth to implement it, considering that dirbaio would have to code one for the editor (and it wouldn't even include the fancy options SMB Utility has) Yes, it's right. Good idea YEYEO. |
YEYEO |
Posted on 03-08-13, 08:17 pm
|
Paragoomba
Karma: -32 Posts: 31/67 Since: 01-04-13 |
then this will be worth it?
_________________________ My hack : Stargoomp super mario bros ¡ |
gridatttack |
Posted on 03-08-13, 08:20 pm
|
Birdo
Karma: 3305 Posts: 1153/2024 Since: 06-28-11 |
Posted by YEYEO then this will be worth it? IMO, it would be. Its not that tedious to save the level, open the emu, load the roma, get to the level (you can even use savestates in the worldmap for easy access...) Also it might be too hard (or pointless) to code the editor with an emu (or maybe link it with demsume) _________________________ |
YEYEO |
Posted on 03-09-13, 04:14 am
|
Paragoomba
Karma: -32 Posts: 32/67 Since: 01-04-13 |
Ok, but for me it is tedious
_________________________ My hack : Stargoomp super mario bros ¡ |
CreativiPie |
Posted on 03-09-13, 06:17 pm
|
Pokey
me some orange juice my hand Karma: 674 Posts: 202/699 Since: 09-24-12 |
Well, at least something that checks if some values of the views, entrances, activators, etc. could be done. Ex: Something that check if an entrance has a correct number in the "view ID" slot. |
Dirbaio |
Posted on 03-09-13, 06:27 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3181/4457 Since: 06-08-11 |
This won't be implemented due to the reasons stated above and more.
Learn to use savestates. Using them, you can get to the level you're testing a level in 5 seconds or less. |
Pages: 1