Pages: 1
Posted on 02-23-13, 08:50 pm
Pokey
me some orange juice my hand

Karma: 674
Posts: 181/699
Since: 09-24-12
I edit the w1.nsmbd textures, and in-game, some tiles become glitched (white color).

I thought it was due to putting colors where transparent pixels are supposed to be, but I couldn't fix it: I import, save, colse, reopen, and it's not like the one I imported!
Posted on 02-23-13, 09:09 pm
Fire Brother
Eugene

Karma: 3646
Posts: 80/1120
Since: 11-29-11
I know that problem. If I want to edit the graphics of a world nsbmd, the textures become glitched. So annoying. I don't know how to fix that
Posted on 02-23-13, 10:01 pm
この記号は… 解読できないよ…


Karma: 6043
Posts: 61/2725
Since: 01-17-13
You images size is it correct ?
Posted on 02-23-13, 10:04 pm
Pokey
me some orange juice my hand

Karma: 674
Posts: 182/699
Since: 09-24-12
If it wasn't correct, the editor wouldn't let me change it and submit an error message.
Posted on 02-23-13, 10:05 pm, deleted by  Dirbaio: stupid post
Posted on 02-23-13, 10:11 pm, deleted by  Dirbaio: answer to stupid post
Posted on 02-23-13, 10:17 pm, deleted by  Dirbaio: another stupid post
Posted on 02-25-13, 01:20 am
Koopa


Karma: 172
Posts: 101/106
Since: 10-20-12
It's a weird problem with opening .nsmbd's. The editor displays parts glitched, and if you save, the glitch is saved.

What you can do is import the original file from a clean ROM and start over. When you save, only save the edited texture, DON'T PUSH SAVE ALL. That way the glitchy textures aren't saved.
Posted on 02-25-13, 04:56 pm (rev. 1 by  CreativiPie on 02-25-13, 05:20 pm)
Pokey
me some orange juice my hand

Karma: 674
Posts: 187/699
Since: 09-24-12
Thanks. I'll try to change it using your tip, and I'll edit this post for you to know if it works or not.

EDIT: Thank you! It worked! Yes!
Pages: 1