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Posted on 02-24-13, 06:09 pm
Red Paragoomba


Karma: 83
Posts: 8/59
Since: 12-29-12
I just got two questions since I'm still working at my hack but I'm pretty busy right now.

1. Is there any simple way to change pallete of Mario when he got Fire Flower? I mean I want to make Fire Flower looks like Ice Flower from NSMB Wii. I'd also like to know where I can find graphic for Fire Flower and Fireball that Mario throws.

2. Second one is bit harder. Is there any way to change name of the worlds? I mean I'd like to change second part of World 8 into World 9 + I'd like to change names of other worlds to make Airship level.

Thanks for any help. Demo of my hack will be probably soon.
Posted on 02-24-13, 07:05 pm (rev. 1 by  CreativiPie on 02-24-13, 07:12 pm)
Pokey
me some orange juice my hand

Karma: 674
Posts: 186/699
Since: 09-24-12
1. I never managed to change the palettes manually(only the graphics), so I can't help.

2. File: UI_O_1P_course_select.nce.bncd, and palette: UI_O_1P_course_select_o_ud_ncl.bin
What you have to do:

I. Compress (not compress with header) the palette;
II. Open the palette,
III. Check the "16 color" checkbox,
IIII. Open the BNCD,
IIIII. Back to the palette. Click on "Add All" in the palette.
IIIIII.Edit the BNCD!
Happy Editing!

If you mean the textures, then you can't do what you want to do (splitting world 8 in two worlds), because I think the two parts of world 8 use the same textures.

EDIT: Oh, that's what he mean...
Posted on 02-24-13, 07:10 pm (rev. 1 by  gridatttack on 02-24-13, 07:11 pm)
Birdo


Karma: 3304
Posts: 1142/2021
Since: 06-28-11
1. It is possible to edit the textures of mario model, and the graphics of the fire flower, but there is one thing you cant edit. Its the effect when a fireball hits something. It will always be red. Its unknown how to edit it.

2. No. You cant, unless you use ASM. The uses a font(?) to display the names of the current world/level, so I don't think you can without ASM...

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Posted on 02-24-13, 07:13 pm
Red Paragoomba


Karma: 83
Posts: 9/59
Since: 12-29-12
Posted by py_hacker

2. File: UI_O_1P_course_select.nce.bncd, and palette: UI_O_1P_course_select_o_ud_ncl.bin
What you have to do:

I. Compress (not compress with header) the palette;
II. Open the palette,
III. Check the "16 color" checkbox,
IIII. Open the BNCD,
IIIII. Back to the palette. Click on "Add All" in the palette.
IIIIII.Edit the BNCD!
Happy Editing!

If you mean the textures, then you can't do what you want to do (splitting world 8 in two worlds), because I think the two parts of world 8 use the same textures.


About that I know, got a bug that it don't want to load that but i read what to do with that. By saying that I want divide World 8 into 2 worlds I mean i want to change name of world that show. For example instead of Wolrd 8-Fort2 it would show 9-Fort while loading level. I bet it's more hex editing that ASM hacking but don't know how to do this.
Posted on 02-24-13, 07:37 pm
Roy Koopa


Karma: 4011
Posts: 2407/2722
Since: 06-26-11
Posted by gridatttack
1. It is possible to edit the textures of mario model, and the graphics of the fire flower, but there is one thing you cant edit. Its the effect when a fireball hits something. It will always be red. Its unknown how to edit it.

2. No. You cant, unless you use ASM. The uses a font(?) to display the names of the current world/level, so I don't think you can without ASM...


1. Gericoms MKDS Course Modifier can already open the .spa files where the effect is stored in. But he didn't add the editor for it.

2. It's possible with editing the Overlays. Fr33ze and I collected information about that in our Online Diary. But it is too hard to explain it...
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Posted on 02-24-13, 07:49 pm
Birdo


Karma: 3304
Posts: 1143/2021
Since: 06-28-11
Posted by ray
Posted by gridatttack
1. It is possible to edit the textures of mario model, and the graphics of the fire flower, but there is one thing you cant edit. Its the effect when a fireball hits something. It will always be red. Its unknown how to edit it.

2. No. You cant, unless you use ASM. The uses a font(?) to display the names of the current world/level, so I don't think you can without ASM...


1. Gericoms MKDS Course Modifier can already open the .spa files where the effect is stored in. But he didn't add the editor for it.

2. It's possible with editing the Overlays. Fr33ze and I collected information about that in our Online Diary. But it is too hard to explain it...


1.well, im sure it will eventually be possible to edit them

2. I supposed...I think the values of the numbers to be displayed would be on an overlay. Now the thing would be adding another number to display...
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Posted on 02-24-13, 09:17 pm
Red Paragoomba


Karma: 83
Posts: 10/59
Since: 12-29-12
I see that it won't be easy, but anyway can anyone tell me how to do this or at least give me advice or share documents that would help me understand that?
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