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Posted on 06-17-12, 04:02 am (rev. 3 by Dark Light on 06-21-12, 06:46 am)
Goomba


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Basically its based on the NSMB2 at E3, I've manage to release 1-1, and I will be continueing to edit 1-1, and change link below;

Video:




Patch:
Beta Release 1-1(6/15/2012): NSMB 2 gold Rush Patch 1-1
Beta Release 2 1-1 edits and 1-2 complete(UNTESTED!!!)
Post any bugs you find, I know in the begining the bug thing that causes the first part of the level, some parts of the level is like that... but until the it will be released like it is...

Currently the level looks like trash to me until the bug will be solved... I will fix it when i have time...like monday)
I will post 1-3 probably on Friday...









PLEASE TEST THE NEW BETA!!! And any bugs you find, REPORT them HERE
Posted on 06-17-12, 06:10 am (rev. 2 by unknown object on 06-17-12, 06:14 am)
Buzzy Beetle
I am UO, not UFO.

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Bug: in the cave, shell Mario rebound on the top of the slope.
Solution: Use this tile behavior: 0A 00 20 00 by the top of the slope.

Oh, and if the level doesnt contain that much wooden block, it might looks better.
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Posted on 06-17-12, 11:39 am
Goomba


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Since: 05-27-12
I'm planning on redoing whole 1-1 I've got an idea that at the beginning there will be 3 paths to choose, you stay on those paths till halfway point(tunnel) but then becomes 2...
Posted on 06-17-12, 12:29 pm
Ninji
xxcvxcvxcbvn

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Since: 12-29-11
This is a awsome idea, cause i want that game and I want to see what the levels are like, also this idea was going to be in world 9 in my game
Posted on 06-18-12, 04:34 am
Goomba


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Posts: 5/26
Since: 05-27-12
1-2 will First take place underground(1 way), then it leads up above then there will be pipes and water when you come back down, not just any water, Poison Water, make Heart falling jumps, then you go back up you go in and you will need to go through correct paths, simililar to the final castle, then level is done(not explaining ?secret? path!!!
Posted on 06-18-12, 11:52 am


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Since: 06-09-12
Aren't you going for the concept of having tons of gold coins? If that is the case, then the video of the stage looked rather disappointing in that regard, as you finished the level with just over 50 coins. I know there were lots that you didn't collect, but most of them seemed to be inside blocks and stuff that would be really time consuming to go after.
Posted on 06-18-12, 04:39 pm
Goomba


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Since: 05-27-12
No, I will bring another video out of al coins, plus, theres different paths to take, most of the coins are where you slide down and go back up before you die and above the tunnel(which is why there is another spring thing by the tunnel. I did say I was remakin the level, It should be finish tonight.
Posted on 06-20-12, 03:27 pm
Ninji
xxcvxcvxcbvn

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maybey once new super mario bros.2 for the 3ds comes out, you could try to copy some levels into your game
Posted on 06-20-12, 08:54 pm (rev. 1 by Dark Light on 06-20-12, 08:57 pm)
Goomba


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Since: 05-27-12
Posted by jdpgamer
maybey once new super mario bros.2 for the 3ds comes out, you could try to copy some levels into your game


Maybe, but I don't really want to copy Nintendo's work, but I will do a couple of levels. Also 1-2 will come come out tomorrow(or later today)
Posted on 06-20-12, 11:39 pm
☭ coffee and cream


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Posted by jdpgamer
maybey once new super mario bros.2 for the 3ds comes out, you could try to copy some levels into your game

Naaaah, doing so would clearly be too original. You'd need to be more of a copycat!
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Posted on 06-20-12, 11:41 pm
AxewAxew

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Posted by Mega-Mario
Posted by jdpgamer
maybey once new super mario bros.2 for the 3ds comes out, you could try to copy some levels into your game

Naaaah, doing so would clearly be too original. You'd need to be more of a copycat!

>implying originality is even a thing
Posted on 06-21-12, 12:44 am (rev. 2 by Dark Light on 06-21-12, 06:44 am)
Goomba


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Posted by Mega-Mario
Posted by jdpgamer
maybey once new super mario bros.2 for the 3ds comes out, you could try to copy some levels into your game

Naaaah, doing so would clearly be too original. You'd need to be more of a copycat!


I can agree, I really will try to finsih this before the release date of Nsmb2 or before NSMB WiiU, Also some sprites isn't available on the DS that will be on 3DS....???

Anyway 1-2 is Released!!! It is untested... Link in Fist post, also changed the thread post a little, a little of whats coming, bugs and fixes... Also my emulator doesn't read the level so I can't test it till I get my R4(memory out of space, buying new one...) card back...
Posted on 06-22-12, 03:20 pm (rev. 1 by  MarioSunshine on 06-22-12, 03:24 pm)
Fuzz Ball
KirbyFanatic64 (LOL)

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Posted by Dark Light
Also my emulator doesn't read the level so I can't test it till I get my R4(memory out of space, buying new one...) card back...

Maybe your rom has corrupted? A hacked rom shouldn't be unreadable unless the filesystem is disarranged.
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Posted on 06-22-12, 05:02 pm
Goomba


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Since: 05-27-12
Ok I'll patch it in my backup rom(yay for backups!)
Also has anyone tested 1-1 and 1-2?
Posted on 01-30-13, 05:53 pm
Shyguy


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Posts: 8/83
Since: 12-30-12
Sorry for bumping, but the rules say that you have to complete at least ONE world before making a new topic about a hack.
Posted on 01-30-13, 06:47 pm
Doesn't actually do anything.

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Posts: 101/653
Since: 10-22-12
It probably would have been better had you not said that, and instead let the thread sit at the bottom of the forum where hardly anyone would see it ever.

Just saying.
♪♫♩♬
Posted on 01-30-13, 10:24 pm
Nipper Plant


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Looks great!
Posted on 01-31-13, 10:14 am
Super Mario
( ͡° ͜ʖ ͡°)

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Posted by Gamepro
Sorry for bumping, but the rules say that you have to complete at least ONE world before making a new topic about a hack.


THEN DON'T BUMP IT. This thread was posted BEFORE we introduced the 1-world-rule.
Also you're not a moderator here, it's not your job to report threads that break the rules.

Anyway since it seems this hack is dead, I'm closing the thread.
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