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TheTicklishYoshi |
Posted on 10-24-12, 08:15 pm (rev. 1 by TheTicklishYoshi on 10-24-12, 08:17 pm)
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Nipper Plant
Karma: 365 Posts: 35/401 Since: 10-05-12 |
What did I do wrong this time? Not talking about the time/coins, the slope.
Website | YouTube | Facebook | deviantART New Super Mario Bros. 2 DS Website |[urli/]List of threads |
gridatttack |
Posted on 10-24-12, 08:18 pm
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Birdo
Karma: 3305 Posts: 871/2024 Since: 06-28-11 |
You need to put a special behaviour tile at the foot of the slope. Its the one that has the appearance of connectiing the ground tile and the slope tile. It makes mario to go up the slope, not to go through it.
BTW, I though you would have used custom tilesets to resemble the NSMB2 level, because the desert tileset looks weird... _________________________ |
Dirbaio |
Posted on 10-24-12, 08:20 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 2753/4457 Since: 06-08-11 |
Damn grid ninja'd me.
What's wrong with the slope, exactly? You can stand on it, but if you go left you can go under it? If it's that, you have to put the behavior 0A 00 20 00 in the ground tile below the slope. |
TheTicklishYoshi |
Posted on 10-25-12, 06:33 am
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Nipper Plant
Karma: 365 Posts: 38/401 Since: 10-05-12 |
One tile below every slope eh? Looks like I gotta do a lot of work!
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unknown object |
Posted on 10-26-12, 01:46 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 382/393 Since: 08-28-11 |
Uh... No.
You can see how the original tilesets work. Just use the 0A 00 20 00 like this: \ '\ .'\ ..'\ ...'\ ....'..... \ is slope tile(may not only contain one) . Is plain tile ' is 0A 00 20 00 _________________________ NSMB6: Beta Testers Wanted!!! |
TheTicklishYoshi |
Posted on 10-26-12, 10:37 pm
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Nipper Plant
Karma: 365 Posts: 45/401 Since: 10-05-12 |
Posted by unknown object Uh... No. You can see how the original tilesets work. Just use the 0A 00 20 00 like this: \ '\ .'\ ..'\ ...'\ ....'..... \ is slope tile(may not only contain one) . Is plain tile ' is 0A 00 20 00 Sadly I don't get it... See I'm not really good with the editor.
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Dirbaio |
Posted on 10-27-12, 07:02 pm (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 2770/4457 Since: 06-08-11 |
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TheTicklishYoshi |
Posted on 10-27-12, 10:56 pm (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Nipper Plant
Karma: 365 Posts: 51/401 Since: 10-05-12 |
Posted by Dirbaio And I have to put the tile with the description "Must use under the slope" on the left of the bottom tile?
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Dirbaio |
Posted on 10-27-12, 11:02 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 2773/4457 Since: 06-08-11 |
No. Only those that I marked need to have that behavior
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TheTicklishYoshi |
Posted on 10-29-12, 09:17 am
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Nipper Plant
Karma: 365 Posts: 58/401 Since: 10-05-12 |
Okay, I think I get it.
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delguoqing |
Posted on 11-28-12, 02:49 am
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Karma: 1 Posts: 1/1 Since: 11-27-12 |
I downloaded the lastest build 355, and i can't find a way to apply a behavior to a tile.Can anyone help?
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SaturnYoshi |
Posted on 11-28-12, 02:56 am, deleted by gridatttack: Don't backseat moderate
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gridatttack |
Posted on 11-28-12, 03:02 am (rev. 1 by gridatttack on 11-28-12, 03:08 am)
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Birdo
Karma: 3305 Posts: 999/2024 Since: 06-28-11 |
Posted by delguoqing I downloaded the lastest build 355, and i can't find a way to apply a behavior to a tile.Can anyone help? When you are editing the tileset, go to tile behaviours tab, then select the map16 tile and select a behavior of the list. If you continue to have problems, go ahead and make a thread regarding your problem. Also please dont go posting on random threads that already served their purpose or threads that have nothing to do with what you asked. _________________________ |
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