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Posted on 09-07-12, 11:49 am (rev. 5 by  JaviLuki on 09-07-12, 03:49 pm)
Paragoomba


Karma: 39
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Since: 08-11-12
Hello, opening NSMB Editor 340, the following error appears:
First of all, sorry to repeat this, but I have not managed to resolve this error with the most recent version. Now I do not know if it's the spritedata.xml. Since you have updated this file. Please, analyze the following error, because I do not want that to happen again.


video of the error
I deleted the video because the bug is fixed (or so I think)
Posted on 09-07-12, 11:58 am


Karma: 3752
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Since: 06-28-11
Please add the bug tag to your thread title.
Posted on 09-07-12, 12:09 pm
Paragoomba


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Since: 08-11-12
Posted by NsmB_PrO
Please add the bug tag to your thread title.


and as?
Posted on 09-07-12, 12:43 pm


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Since: 06-28-11
Write [bug] in the thread title.
Posted on 09-07-12, 01:01 pm (rev. 1 by  JaviLuki on 11-23-12, 02:44 pm)
Paragoomba


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Since: 08-11-12
ok!
Posted on 09-07-12, 01:58 pm (rev. 1 by  Dirbaio on 09-07-12, 01:58 pm)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 2477/4456
Since: 06-08-11
Is anyone else getting this error too?
b340 works fine for me (in Mono)...

EDIT: Also, try to do it with a CLEAN nsmb rom and see if the error happens too.
Posted on 09-07-12, 02:08 pm (rev. 1 by  JaviLuki on 09-07-12, 02:10 pm)
Paragoomba


Karma: 39
Posts: 18/72
Since: 08-11-12
Posted by Dirbaio
Is anyone else getting this error too?
b340 works fine for me (in Mono)...

EDIT: Also, try to do it with a CLEAN nsmb rom and see if the error happens too.

You are my savior! You can close the topic. Colorín colorado this story is over!
Ah! +5 Karma to  Dirbaio
Posted on 09-07-12, 03:37 pm
Super Mario
( ͡° ͜ʖ ͡°)

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lol so it was the ROM?
Weird. Do you know what caused it to corrupt?
Posted on 09-07-12, 03:42 pm
Paragoomba


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Since: 08-11-12
I do not know, but the ROM was running well in previous versions .... Was corrupt ROM or corrupt version of the editor?
Posted on 09-07-12, 04:14 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 2480/4456
Since: 06-08-11
The only thing that changed in b340 is the spanish translation...
It's impossible that it can cause the editor to no longer work with that ROM. It's REALLY weird.

Could you test if that ROM opens with b339?
Posted on 09-07-12, 04:35 pm
Paragoomba


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Since: 08-11-12
Sorry, can not you understand me, because I'm using the translator worst in history. Which meant that, for example, in version 4.7 the ROM "corrupt" is loaded perfectly and the B440 does not work. But now listen to you (clean ROM) works in the version I wanted (b440 or newer). In short: the ROM was running perfectly in 4.7 or 5.1 but b440 was impossible. So I cleaned the ROM and now works in b440.

AND SORRY FOR THE TRANSLATOR
Posted on 09-07-12, 04:36 pm


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Since: 06-28-11
If we already speak about the spanish translation...
When opening the Tileset editor, some warning message pops up that the language could not be found or something like that... (Can't remember )
Posted on 09-07-12, 05:43 pm
Micro-Goomba


Karma: 74
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Since: 08-27-12
I found a bug that may cause this problem, I will try to fix it. Patience please.
_________________________
Posted on 09-07-12, 05:49 pm
Paragoomba


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Since: 08-11-12
Posted by EGDV
I found a bug that may cause this problem, I will try to fix it. Patience please.

not a bug, i think
Posted on 09-07-12, 05:58 pm
Super Mario
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Posted by NsmB_PrO
If we already speak about the spanish translation...
When opening the Tileset editor, some warning message pops up that the language could not be found or something like that... (Can't remember )


This thing is now fixed in build 341.
And it's not related to the problem in this thread.
According to the stack trace he posted, the editor is crashing when reading from the tables on Overlay 0 while loading a tileset.

 JaviLuki: When did it stop working? Does it work with b339 or older revisions?
Posted on 09-07-12, 06:19 pm (rev. 5 by  JaviLuki on 09-08-12, 11:48 am)
Paragoomba


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Since: 08-11-12
Posted by Dirbaio
Posted by NsmB_PrO
If we already speak about the spanish translation...
When opening the Tileset editor, some warning message pops up that the language could not be found or something like that... (Can't remember )


This thing is now fixed in build 341.
And it's not related to the problem in this thread.
According to the stack trace he posted, the editor is crashing when reading from the tables on Overlay 0 while loading a tileset.

 JaviLuki: When did it stop working? Does it work with b339 or older revisions?

As I am now on another computer, I can not prove it, but the error also happened between versions B320 - B330 (can not remember exactly). What I did to fix the problem in version b440 was this: 1. Export patch levels (my custom levels) of the dirty ROM. 2. Delete dirty ROM. 3. Open original ROM. 4. Import patch of the levels (my custom levels) of dirty ROM in the original ROM. 5. Ready! Solved!
Posted by EGDV
I found a bug that may cause this problem, I will try to fix it. Patience please.

In the beginning was the JIT (Just In Time [SOLVED])
After the crappy spritedata.txt [Solved]
Now it was my ROM corrupt [Solved by  Dirbaio ]

Do not fix anything,  EGDV. if is fixed! (i think)
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