Pages: 1
Posted on 08-25-12, 03:01 pm (rev. 3 by ImageBot on 11-21-16, 02:26 am)
Red Paratroopa


Karma: 220
Posts: 71/166
Since: 04-02-12
Here is my idea:
-In tile behaviors wasted somewhere where there could be the list of tile behaviors
-There could also be a checkbox that when you click, immediately appears the behavior on the tile you choose..

IMAGE:

Posted on 08-25-12, 03:25 pm
Fuzzy
Full mod

Karma: 1183
Posts: 484/785
Since: 06-28-11
I know this was suggested before, but I think it was in the middle of some other random thread. I think the suggestion was that there should be a way to set the behavior for each byte individually. This was never implemented because we don't have a complete list of what each byte does.
Posted on 08-25-12, 04:15 pm


Karma: 3752
Posts: 1459/2112
Since: 06-28-11
I would like to program that. My skills in C# should be good enough, to make this in the Tileset Editor itself. I want to implement it the "Tile behavior combining" way. It is much better than just a huge list of the most common Tilebehaviors.
Posted on 08-25-12, 05:11 pm
Fuzzy
Full mod

Karma: 1183
Posts: 485/785
Since: 06-28-11
That would be awesome if you'd program this! You could add as many of the "small" behaviors as you can and the rest could always be added later.  Dirbaio will need to add you to the GitHub project as well but that won't be a problem.
Posted on 08-25-12, 07:16 pm (rev. 2 by  Freeze on 08-25-12, 07:28 pm)


Karma: 3752
Posts: 1460/2112
Since: 06-28-11
Ok. I will look what I can do.

EDIT: I have got a problem with TilesetEditor.cs Should I click "Ignore and Continue"?

Posted on 08-25-12, 07:32 pm
Fuzzy
Full mod

Karma: 1183
Posts: 486/785
Since: 06-28-11
Whoa, that shouldn't happen. You should try to build the project first and see if that fixes it. The error messages mostly seem to say that.
Posted on 08-25-12, 07:34 pm (rev. 1 by  Freeze on 08-25-12, 07:36 pm)


Karma: 3752
Posts: 1461/2112
Since: 06-28-11
It builds just fine for me.
I will redownload the source. Probably my source has the fault.

EDIT: Thanks! Building the project first and then opening the file works.
Posted on 08-25-12, 08:21 pm
Birdo


Karma: 3304
Posts: 574/2021
Since: 06-28-11
Nice  Freeze!
Also, regarding behaviors, you could add something like selecting an option of the most common behaviors, like the solid, solid on top, etc. so one could apply this values without changing numbers.

that is, if you want...


_________________________

Posted on 08-28-12, 12:51 am
Fuzzy
Full mod

Karma: 1183
Posts: 488/785
Since: 06-28-11
Thanks for coding this,  Freeze, I've just added it to the GitHub project. It works good but I think you've implemented it a bit strangely. Having 6 (or up to 8 it appears) combo boxes isn't the best way to handle this. I think a list box with all of the tile behaviors in it would work better. Since you are categorizing them, which is a good idea, the list box could contain headers that are bolded to separate the categories. I'll code this quick probably tomorrow unless you want to do it.
Posted on 08-28-12, 10:38 am


Karma: 3752
Posts: 1463/2112
Since: 06-28-11
I find it a bit strange too.
But this solution is just tempoarily, until I or someone eles codes the Tile behavior combining thing.

Go ahead and code it with a listbox. Thanks.
I did not know that the listbox can have bolded text inside.

Posted on 08-28-12, 11:04 am
☭ coffee and cream


Karma: 10415
Posts: 644/2768
Since: 06-26-11
Posted by NsmB_PrO
I did not know that the listbox can have bolded text inside.

Normal listboxes can't. However, when you start using owner-drawing, everything becomes possible
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 08-29-12, 03:10 am
Fuzzy
Full mod

Karma: 1183
Posts: 491/785
Since: 06-28-11
I've reworked this into a listbox! It seems to be much more intuitive this way. If you are going to implement the behavior combining method, I suggest you keep this list box and add the individual behaviors off to the right. It will be convenient to have all of the common behaviors easily selectable from one list.
Posted on 08-29-12, 09:01 am


Karma: 3752
Posts: 1470/2112
Since: 06-28-11
Ok. I will keep that in mind.
Pages: 1