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Posted on 08-26-12, 05:30 am (rev. 1 by Saviouz on 08-26-12, 05:35 am)


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Hello guys and gals, I need your help!
I can't seem to figure out a way NOT to make the giant-mushroom appear in one of my Mario vs Luigi custom levels!
I created a pretty sweet level where the giant mushroom is just about useless because you keep getting stuck in some places with icy solid blocks that don't break, so I'm trying to find a way to exclude it from the possible items that come out when you collect 8 coins.
I noticed that in the Castle level (the last one) the giant mushroom never appears, so I exported it and replaced my custom level with it, only to re-make MY level over it. I really thought it would work, but as you can guess, it didn't.

Soo... do you know any other way I might do the trick?
Thank you for reading!

P.S. i'm still using the r116, cause the new ones don't seem work with download play, did you get around this somehow?

P.P.S. I just thought of this: is there anyway I can edit the tileset to make the behaviours of some blocks AND make it work in Mario vs Luigi?
Posted on 08-26-12, 10:47 am
☭ coffee and cream


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One possibility is that in the castle level the mega mushroom never spawns because the game detects there's no room at all for using it.

To really exclude it from the possible items, you'll need some ASM hacking.
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Posted on 08-26-12, 01:49 pm (rev. 3 by  Hiccup on 08-26-12, 01:54 pm)
Birdo


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There a positive aspect to getting stuck. It would allow the other player to get the stars when you are stuck in there, it would work like a trap.

But if you really want to prevent it:

You tried replacing the castle with the snow level and remaking it - and it did not work.
Maybe it is not the level that stops the mega mushroom from appearing maybe it is the filename.

So try swapping the snow and castle level (so the snow level is in the castles place and the castle level is is in the snows place) and to make icons match up - swap the icon files.
And now the game thinks the snow level is the castle level, and no mega mushroom appears.



About the tiles:
some tile behavours work and some don't and you can change them
Posted on 08-26-12, 03:05 pm


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Posted by Hiccup
There a positive aspect to getting stuck. It would allow the other player to get the stars when you are stuck in there, it would work like a trap.

Perhaps, but we feel like that wasn't the way our Lord (Shigeru Miyamoto) would want it to go

Anyway, I managed to change the behaviour of the ice block tile and now i'm waiting for a friend to test it in multiplayer. We'll see how it goes.

About the icons... Is there a way to edit them? I have a feeling that they are stored in "UI_O_2P_game_boot_select02_d.bnbl" in the uiStudio folder, but I don't know how to edit bnbl files...
Posted on 08-26-12, 03:07 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Well, all the files that are used in MvsL are stored in NARCs in the archive/ folder.
There are 6 narc's for MvsL, all beginning with "Dat_". There's one for each level, plus one containing general data. You might want to look at those
Posted on 08-26-12, 03:11 pm


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I don't think that the Level-Icons are stored in the NARCS. I never found them anywhere.
Posted on 08-26-12, 04:17 pm


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Yup, I can't find them anywhere.
I found "UI_O_menu_common_window_o_u_ncg.bin" inside Dat_Init.narc, but the only things I found inside were some black squares, shouldn't there be a "UI_O_menu_common_window_o_d_ncg.bin" hidden somewhere?
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