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Posted on 06-30-12, 06:20 pm
Birdo


Karma: 2754
Posts: 60/2091
Since: 06-26-11
Could tile placing be like in reggie:
http://www.youtube.com/watch?v=J6qCfIV2rLE
where you click an object and right click on a place + drag to paint it the size and place you want. Instead of clicking [new object] then selecting it, it would save a lot of time.



Posted on 06-30-12, 07:07 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1860/4457
Since: 06-08-11
Yea, I also thought of this when I first tried out Reggie.

The reason this hasn't been implemented yet is that it'd require everyone to get used to the new way of editing.

Posted on 06-30-12, 07:19 pm
☭ coffee and cream


Karma: 10415
Posts: 453/2768
Since: 06-26-11
But it would make editing way faster.

(actually perhaps that's one of the things that keep me away from making a full NSMB hack, lack of originality aside)
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 06-30-12, 07:21 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1861/4457
Since: 06-08-11
Hmmm...

In that case, if lotsa people think it'd be good, I'll do it, because yes, it'd be better, but I was unsure if people would actually like it.

Waiting for comments...

(Anyways until I get a proper computer I won't code much, probably)
Posted on 06-30-12, 07:29 pm
☭ coffee and cream


Karma: 10415
Posts: 454/2768
Since: 06-26-11
Then we should run a poll.
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 06-30-12, 07:30 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1863/4457
Since: 06-08-11
Damn there's no way to add a poll to an existing thread.
Who wants to make the poll?

* Dirbaio is lazy.
Posted on 07-01-12, 06:15 am (rev. 2 by xfix on 07-01-12, 06:18 am)
All aboard the RandomTests train!

Karma: 789
Posts: 43/352
Since: 05-01-12
Posted by Dirbaio
Damn there's no way to add a poll to an existing thread.
Who wants to make the poll?

* Dirbaio is lazy.

INSERT INTO `poll` (`question`) VALUES ('Would you like to have Reggie-like tile placing?');
-- Now check last ID of `poll` table
UPDATE `threads` SET `poll` = [that id] WHERE `id` = 888 LIMIT 1;
INSERT INTO `poll_choices` (`poll`, `choice`) VALUES ([that id], 'Yes'), ([that id], 'No');


EDIT: Oh, wait, I haven't noticed there is thread already. Please ignore that code. Anyways, yes for me.
Posted on 07-01-12, 11:40 am
☭ coffee and cream


Karma: 10415
Posts: 457/2768
Since: 06-26-11
10 people said Yes, 0 said No

I think the choice is obvious.
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 07-01-12, 02:31 pm
Birdo


Karma: 2754
Posts: 62/2091
Since: 06-26-11
I think this should also be implemented for sprites.
Posted on 07-05-12, 09:04 pm
Fuzzy
Full mod

Karma: 1183
Posts: 430/785
Since: 06-28-11
I really like this idea, it would make editing so much faster, but...

Posted by Hiccup
I think this should also be implemented for sprites.

How would this work? If right clicking already places an object, how could this be implemented for sprites as well?

I'll probably work on implementing this tomorrow, it should be a pretty easy feature to make.
Posted on 07-09-12, 04:15 am
Fuzzy
Full mod

Karma: 1183
Posts: 432/785
Since: 06-28-11
OK, I added this feature. Here's how it works for now.

Right click on the level to create a new object. You can drag to set the size of the object.
You can now right click on the object picker to switch to a new object without changing the type of the selected objects.
This also works for sprites, but you need to have the sprite tab selected. This is buggy for some reason, and the sprite doesn't end up placed right at the pointer location, I have no clue why.

I still need to work on fixing the sprite adding, and if anyone has any suggestions for how to improve this, that would be great.
Posted on 08-14-12, 08:10 pm
Cheep-cheep


Karma: 46
Posts: 61/182
Since: 07-02-12
I totally agree with this, I hate NSMBe's style of spritemaking and objectmaking
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