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Hiccup |
Posted on 07-31-12, 04:48 pm (rev. 1 by Hiccup on 07-31-12, 04:58 pm)
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Birdo
Karma: 2754 Posts: 104/2091 Since: 06-26-11 |
1. Why do the sprite sets skip from 10 to 16?
2. Are both BGM_ENDING and BGM_SAMPLE used? (.sseq music files) BGM_SAMPLE seems to be an incomplete version of the credits (possibly BGM_ENDING) 3. Why is Unused Level 3's background glitched? 4. Is all the camera stuff understood? 5. Do the games files ever refer to the worlds by some sort of name? 6. Are head.nsbmd, bakudan.nsbmd, big_iron_ball.nsbmd, blie_coin.nsbmd, body01, body02, body03, body04, body01, bomb_menbo.nsbmd, bombhie.nsbmd, donketu.nsbmd, rc_buranko.nsbmd, t_box.nsbmd, t_head.nsbmd and w_cannon.nsbmd unused? (They are in the enemy folder) 7. Is there an animation viewer for .nsbmd? 8. Are class ids, class(es) and actors the same thing? |
ray |
Posted on 07-31-12, 05:11 pm (rev. 1 by ray on 07-31-12, 05:28 pm)
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Roy Koopa
Karma: 4011 Posts: 1863/2722 Since: 06-26-11 |
1. Dunno
See a lots of creative DS Hacking here2. Sample unused 3. Figure it out yourself 4. No 5. No 6. Of course not? 7. Yes 8. Ask Dirbaio _________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 07-31-12, 06:03 pm (rev. 1 by Hiccup on 07-31-12, 06:04 pm)
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Birdo
Karma: 2754 Posts: 105/2091 Since: 06-26-11 |
Posted by ray 1. Dunno 2. Sample unused 3. Figure it out yourself 4. No 5. No 6. Of course not? 7. Yes 8. Ask Dirbaio How do you know sample is unused? I don't understand your answer to 6. are any of the files unused? What is the name of the animation viewer? |
ray |
Posted on 07-31-12, 06:06 pm
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Roy Koopa
Karma: 4011 Posts: 1864/2722 Since: 06-26-11 |
Sample: Because I'm not a lazy fat ass and figure it out myself
See a lots of creative DS Hacking here6. They are USED (you also see that when looking at the textures ) Viewer: MKDS Course Modifier _________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 07-31-12, 06:09 pm
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Birdo
Karma: 2754 Posts: 106/2091 Since: 06-26-11 |
Posted by ray Sample: Because I'm not a lazy fat ass and figure it out myself 6. They are USED (you also see that when looking at the textures ) Viewer: MKDS Course Modifier How do you know the credits do not play both of them? |
ray |
Posted on 07-31-12, 06:09 pm
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Roy Koopa
Karma: 4011 Posts: 1865/2722 Since: 06-26-11 |
Because I compared them? Lol
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 07-31-12, 06:10 pm (rev. 1 by Hiccup on 07-31-12, 06:11 pm)
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Birdo
Karma: 2754 Posts: 107/2091 Since: 06-26-11 |
Posted by ray Because I compared them? Lol OK, but what enemies use the files? |
ray |
Posted on 07-31-12, 06:14 pm
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Roy Koopa
Karma: 4011 Posts: 1866/2722 Since: 06-26-11 |
:facepalm: Just :facepalm: Are you really too lazy to find that out yourself? I dont have all in mind. We cant deliver all on a silver tablet.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 07-31-12, 06:22 pm
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Birdo
Karma: 2754 Posts: 108/2091 Since: 06-26-11 |
Posted by ray :facepalm: Just :facepalm: Are you really too lazy to find that out yourself? I dont have all in mind. We cant deliver all on a silver tablet. I'll look at them in MKDS Course Modifier. But I'm sure that at least one of them is unused. |
ray |
Posted on 07-31-12, 06:25 pm (rev. 1 by ray on 07-31-12, 06:25 pm)
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Roy Koopa
Karma: 4011 Posts: 1867/2722 Since: 06-26-11 |
I remember only, that RC buranko is unused. Its a model from SM64 DS
See a lots of creative DS Hacking hereEDIT: BTW: there are about 8 unused models from SM64 DS (I think, or it was less) _________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 08-14-12, 08:55 am
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☭ coffee and cream
Karma: 10415 Posts: 609/2768 Since: 06-26-11 |
Posted by Hiccup 3. Why is Unused Level 3's background glitched? That reminds me of something. I remember that one of the unused levels' header had a background data block twice as big as usual. Probably it intends to use two backgrounds at once, or something. Though I have no idea how they would display two backgrounds simultaneously with the DS's 2D hardware? Perhaps they use one background per area or something? _________________________ Kuribo64 - zrghij |
Hiccup |
Posted on 08-14-12, 10:23 am (rev. 1 by Hiccup on 08-14-12, 10:25 am)
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Birdo
Karma: 2754 Posts: 117/2091 Since: 06-26-11 |
Posted by Mega-Mario Posted by Hiccup 3. Why is Unused Level 3's background glitched? That reminds me of something. I remember that one of the unused levels' header had a background data block twice as big as usual. Probably it intends to use two backgrounds at once, or something. Though I have no idea how they would display two backgrounds simultaneously with the DS's 2D hardware? Perhaps they use one background per area or something? It might have been for displaying different backgrounds in different views. There is an underground (probably underground) area which could of used a different background. I never tested it to see if it displayed anything if I went in there. |
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