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Posted on 07-31-12, 04:48 pm (rev. 1 by  Hiccup on 07-31-12, 04:58 pm)
Birdo


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1. Why do the sprite sets skip from 10 to 16?

2. Are both BGM_ENDING and BGM_SAMPLE used? (.sseq music files)
BGM_SAMPLE seems to be an incomplete version of the credits (possibly BGM_ENDING)

3. Why is Unused Level 3's background glitched?

4. Is all the camera stuff understood?

5. Do the games files ever refer to the worlds by some sort of name?

6. Are head.nsbmd, bakudan.nsbmd, big_iron_ball.nsbmd, blie_coin.nsbmd, body01, body02, body03, body04, body01, bomb_menbo.nsbmd, bombhie.nsbmd, donketu.nsbmd, rc_buranko.nsbmd, t_box.nsbmd, t_head.nsbmd and w_cannon.nsbmd unused? (They are in the enemy folder)

7. Is there an animation viewer for .nsbmd?

8. Are class ids, class(es) and actors the same thing?
Posted on 07-31-12, 05:11 pm (rev. 1 by  ray on 07-31-12, 05:28 pm)
Roy Koopa


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1. Dunno
2. Sample unused
3. Figure it out yourself
4. No
5. No
6. Of course not?
7. Yes
8. Ask Dirbaio
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Posted on 07-31-12, 06:03 pm (rev. 1 by  Hiccup on 07-31-12, 06:04 pm)
Birdo


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Posted by ray
1. Dunno
2. Sample unused
3. Figure it out yourself
4. No
5. No
6. Of course not?
7. Yes
8. Ask Dirbaio


How do you know sample is unused?

I don't understand your answer to 6. are any of the files unused?

What is the name of the animation viewer?
Posted on 07-31-12, 06:06 pm
Roy Koopa


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Sample: Because I'm not a lazy fat ass and figure it out myself

6. They are USED (you also see that when looking at the textures )

Viewer: MKDS Course Modifier
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Posted on 07-31-12, 06:09 pm
Birdo


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Posted by ray
Sample: Because I'm not a lazy fat ass and figure it out myself

6. They are USED (you also see that when looking at the textures )

Viewer: MKDS Course Modifier


How do you know the credits do not play both of them?
Posted on 07-31-12, 06:09 pm
Roy Koopa


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Because I compared them? Lol
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Posted on 07-31-12, 06:10 pm (rev. 1 by  Hiccup on 07-31-12, 06:11 pm)
Birdo


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Posted by ray
Because I compared them? Lol

OK, but what enemies use the files?
Posted on 07-31-12, 06:14 pm
Roy Koopa


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:facepalm: Just :facepalm: Are you really too lazy to find that out yourself? I dont have all in mind. We cant deliver all on a silver tablet.
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Posted on 07-31-12, 06:22 pm
Birdo


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Posted by ray
:facepalm: Just :facepalm: Are you really too lazy to find that out yourself? I dont have all in mind. We cant deliver all on a silver tablet.

I'll look at them in MKDS Course Modifier.
But I'm sure that at least one of them is unused.
Posted on 07-31-12, 06:25 pm (rev. 1 by  ray on 07-31-12, 06:25 pm)
Roy Koopa


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I remember only, that RC buranko is unused. Its a model from SM64 DS
EDIT: BTW: there are about 8 unused models from SM64 DS (I think, or it was less)
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Posted on 08-14-12, 08:55 am
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Posted by Hiccup
3. Why is Unused Level 3's background glitched?

That reminds me of something. I remember that one of the unused levels' header had a background data block twice as big as usual. Probably it intends to use two backgrounds at once, or something. Though I have no idea how they would display two backgrounds simultaneously with the DS's 2D hardware? Perhaps they use one background per area or something?
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Posted on 08-14-12, 10:23 am (rev. 1 by  Hiccup on 08-14-12, 10:25 am)
Birdo


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Posted by Mega-Mario
Posted by Hiccup
3. Why is Unused Level 3's background glitched?

That reminds me of something. I remember that one of the unused levels' header had a background data block twice as big as usual. Probably it intends to use two backgrounds at once, or something. Though I have no idea how they would display two backgrounds simultaneously with the DS's 2D hardware? Perhaps they use one background per area or something?

It might have been for displaying different backgrounds in different views.
There is an underground (probably underground) area which could of used a different background.
I never tested it to see if it displayed anything if I went in there.
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